Weapons:Large

From Vendetta Online Wiki
Revision as of 03:21, 26 March 2008 by Roguelazer (talk | contribs) (→‎Plasma Devastator: Still working)
Jump to navigationJump to search

Energy Weapons

Gatling

There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Turret, The Gatling Cannon a wide-spread wepon which is most useful for close-range encounters. It is very similar to the flechette cannon. The Gatling Cannon (and its NPC variants) is a much more commonly used weapon. Even for an unskilled pilot, this weapon can be amazingly effective on low level robots; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players.

Type Damage Velocity Energy Delay Mass Targeting DPE Level
Gatling Cannon 300 180 8/blast 0.075s 800kg Little 37.50 5/4/4/-/-
Gatling Turret 400 180 12/blast 0.100s 2000kg Excellent 33.33 5/-/5/-/-
Frigate Gatling Turret 800 380 n/a 0.100s 10kg Moderate n/a n/a
Hive Gatling Turret 415 180 12/blast 0.100s 2000kg Excellent 34.5 Bot Drop

Plasma Devastator

The Plasma Devastator is the large-port version of the Gauss Cannon. It does more damage at a faster rate of fire, but uses more energy. The Plasma Devastator Mark II is an over-clocked version of the Plasma Devastator. It does even more damage and the bolt travels even faster (200m/s from 180m/s) but it requires even more energy than before.

Variant Damage Velocity Energy Delay Mass Targeting DPE Level
MkI 1450 180 50/blast 0.4s 1200kg Good 29.00 -/-/3/-/-
MkII 1450 200 60/blast 0.4s 1200kg Good 26.67 -/-/4/-/-

Mega Positron Blaster

A heavy duty cannon with a good re-fire rate and fairly low energy consumption. Requires the Queen Hunter badge.

Mega Positron Blaster
Damage 1200
Velocity 205
Energy 18/blast
Delay 0.25s
Mass 500kg
Port L
Level

-/-/2/-/-

Targeting Okay
DPE 66.67


Mine Launchers

There are three (3) types of mine launchers, Concussion, Proximity and Lightning. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe. The Proximity drops mines that explodes when an enemy enters the proximity radius (70m). The Lightning is the ultimate heavy weapons botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.

Mine Launcher Concussion Proximity Lightning
Damage 6000 2500 1000/s
Velocity 0m/s 0m/s 0m/s
Energy 0 0 0
Delay 2s 2s 2s
Mass 1200kg 1500kg 2400kg
Splash Radius 200m 80m 100m
Detonation Proximity (70m) Proximity (70m) Proximity (70m)
Ammo 6 10 4
Fuel/Lifetime 15min 15min 15min
Level 5/-/5/7/- 5/-/4/6/- 7/-/?/?/-


Missile Launchers

There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Locust Swarm Missiles. Has a 30m splash radius and a 25m proximity instead of 25m and 15m respectively.The Locust Swarms are the first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the largeport weapon you start with when you create a character. Sadly, you actually have to do some leveling before you're able to use it.

Missle Launcher Chaos Swarms Locust Swarms Stingray Homing
Damage 850 750 2800
Velocity 80m/s 75m/s 95m/s
Energy 0 0 0
Delay 1.5s 1.5s 1.5s
Mass 2500kg 2500kg 400kg
Splash Radius 30m 25m 40m
Detonation Proximity (20m) Proximity (15m) Contact
Ammo 40 40 14
Fuel/Lifetime 25sec 25sec 20sec
Level -/-/7/-/- -/-/6/-/- -/-/-/-/-


Rocket Launchers

There are two (2) types of L-port rocket launchers, Screamers and Jackhammers. At 48,000 damage per tube (roughly half a Trident's shield strength) the Screamers are the big daddy of dumb-fire rockets. Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire. The Jackhammers are rapid firing making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.

Rocket Launcher Screamer Jackhammer
Damage 3000 2000
Velocity 85m/s 90m/s
Energy 60/blast 0
Delay 0.7s 0.5s
Mass 1200kg 1200kg
Splash Radius 35m 60m
Detonation Proximity (20m) Proximity (30m)
Ammo 16 12
Fuel/Lifetime NA NA
Level 3/-/5/-/- -/-/4/-/-