Ships: Difference between revisions

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{| border="1"
{| border="1"
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! align="center" | Ship Type
|-
! align="left" | The name of the ship
! width="90" | Ship Stats
! Descripton
|-
! align="center" | Type
| align="left" | The name of the ship and Mark Varient (MkI-II-III-IV-V)
|-  
|-  
! align="center" | Faction
! align="center" | Faction
| align="left" | What faction sells the ship
| align="left" | What faction sells the ship, always faction specific if used.
|-  
|-  
! align="center" | Faction Level
! align="center" | Faction Level
| align="left" | What standing you need to have with that faction to buy the ship
| align="left" | What standing you need to have with that faction to buy the ship.
|-  
|-  
! align="center" | Level
! align="center" | Level
| align="left" | What levels you need to buy the ship
| align="left" | What levels you need to buy the ship.
|-  
|-  
! align="center" | Variant
! align="center" | Variant
| align="left" | Suggested use for the shio
| align="left" | Manufacturers suggested use for the ship.
|-  
|-  
! align="center" | Armor
! align="center" | Armor
| align="left" | How much armor a ship has.  Higher is better
| align="left" | How much armor a ship has.  Higher is better.
|-  
|-  
! align="center" | Cargo
! align="center" | Cargo
| align="left" | How much cargo a ship can carry.  Trade ships can carry more than combat ships.
| align="left" | How much cargo a ship can carry.
|-  
|-  
! align="center" | Weapons
! align="center" | Weapons
| align="left" | Size of weapon ports, and quantity of each.  The more ports, the more guns you can carry. Simple as that.
| align="left" | The number and size of weapon ports available on ship.
|-  
|-  
! align="center" | Mass
! align="center" | Mass
| align="left" | The mass of a ship.  The lighter the ship is, the faster it'll respond to control inputs, but will also get knocked around more by explosions.
| align="left" | The mass of a ship.  Less mass equals better control.
|-  
|-  
! align="center" | Length
! align="center" | Length
| align="left" | Length of the ship.  No real noticeable affect on ship performance.
| align="left" | Length of the ship from nose to engine.
|-  
|-  
! align="center" | Thrust
! align="center" | Thrust
| align="left" | How much thrust a ship has.  The higher the better.
| align="left" | How much force the ship has when accelerating or turboing.
|-  
|-  
! align="center" | Max Speed
! align="center" | Max Speed
| align="left" | The maximum non-boost speed in any direction.  The higher the better.
| align="left" | The maximum non-boost speed in any direction.
|-  
|-  
! align="center" | Spin Torque
! align="center" | Spin Torque
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|-  
|-  
! align="center" | Turbo Speed
! align="center" | Turbo Speed
| align="left" | The maximum boost speed a ship can attain.  The higher the better.
| align="left" | The maximum boost speed a ship can attain.
|-  
|-  
! align="center" | Turbo Energy
! align="center" | Turbo Energy
| align="left" | How much energy per second the turbo drains. This is counteracted by the recharge of the battery.  The lower the better.
| align="left" | How much energy per second the turbo drains. The lower the better.
|}
|}
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Revision as of 17:12, 10 May 2005

Ships

Note: These pages contain all known variants.
In Vendetta Online, you are represented by your vessel. There is no avatar, no "human" persona. You can change your ship at any time, provided that you have the necessary credits, factional standing, and license levels to purchase your desired ship.

You can more directly compare ships by type click here, or for a general overview click here.

Quick Introduction to Ship Stats

Ship Stats Descripton
Type The name of the ship and Mark Varient (MkI-II-III-IV-V)
Faction What faction sells the ship, always faction specific if used.
Faction Level What standing you need to have with that faction to buy the ship.
Level What levels you need to buy the ship.
Variant Manufacturers suggested use for the ship.
Armor How much armor a ship has. Higher is better.
Cargo How much cargo a ship can carry.
Weapons The number and size of weapon ports available on ship.
Mass The mass of a ship. Less mass equals better control.
Length Length of the ship from nose to engine.
Thrust How much force the ship has when accelerating or turboing.
Max Speed The maximum non-boost speed in any direction.
Spin Torque How quickly and crisply a ship can rotate. The higher the better.
Turbo Speed The maximum boost speed a ship can attain.
Turbo Energy How much energy per second the turbo drains. The lower the better.


Basic Ships

Light

  • EC - The basic ship used by those who can't afford better.
  • Centurion - The first fighter/interceptor ship you get access to.
  • Vulture - An agile fighter with two small ports.

Medium

  • Warthog - A basic ship with a large port on it.
  • Hornet - An attack ship with four small ports and a decent cargo hold.
  • Wraith - A two small port ship good for moving some cargo.
  • Atlas - A ship equipped with a large and a small port, good for transporting cargo.

Heavy

  • Centaur - A trading vessel with a small port and two large ports. Very good for transporting cargo.
  • Ragnarok - A vessel designed for bombing, can also be used for mining. Has three small ports and two large ports.
  • Behemoth - A very large trading vessel that barely makes it into the current docks. With two large ports it can also mine.

Nation Specific Ships

  • Valkyrie - (Itani) - A very good fighter with three small ports.
  • Marauder - (UIT) - A trading vessel that is extremely good at transporting cargo.
  • Prometheus - (Serco) - A heavily armored ship designed for bombing.

Capital Ships