Mechanic/Medic: Difference between revisions

From Vendetta Online Wiki
Jump to navigationJump to search
Gaurav (talk | contribs)
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Currently Vendetta Onlineâ„¢ is very much a FPS (First Person Shooter), but is evolving towards more of a RPG (Role Playing Game) on a massive multi-player scale. As such, there are many available "career" choices that can be made. If you're here then you're either interested in becoming a Mechanic/Medic or want to see how that role is handled in the game.
{{br}}
==So you want to be a Mechanic/Medic==
==So you want to be a Mechanic/Medic==
Currently Vendetta Onlineâ„¢ is very much a FPS (First Person Shooter), but is trying very hard to make this more of a RPG (Role Playing Game) on a massive multi-player scale. As such, there are many available "career" choices that can be made. If you're here then you're either interested in becoming a Mechanic/Medic or are simply interested to see what it would be like.


As a medic your job is:
As a medic your job is:
# To make sure that pilots in combat stay alive.
# To make sure that pilots in combat stay alive.
# To insure your factions [[Heavy_Assault_Cruiser|Capital Ships]] and or [[CtC|Cargo Transports]] are not destroyed.
# To ensure your factions [[Heavy_Assault_Cruiser|Capital Ships]] and or [[CtC|Cargo Transports]] are not destroyed.
# To repair victors of duels.
# To repair victors of duels.
{{br}}


==The Repair Fleet==
==The Repair Fleet==
There are a limited number of ships that can be used for repair purposes since the [[Equipment#Repair_Module|Repair Module]] is for Large Ports only. While you can potentially use any ship with large ports on it to do repairs, there are a few that have out shined others in this respect.
There are a limited number of ships that can be used for repair purposes since the [[Equipment#Repair_Module|Repair Module]] is for Large Ports only. While you can potentially use any ship with large ports on it to do repairs, there are a few that have outshined others in this respect.
<br>
<br>
Recommended Repair Ships:
Recommended Repair Ships:
Line 14: Line 17:
#*[[Warthog|Warthog]]: MkIV, Territorial Defender
#*[[Warthog|Warthog]]: MkIV, Territorial Defender
#*[[Atlas|Atlas]]: MkIII, X-Type
#*[[Atlas|Atlas]]: MkIII, X-Type
#*[[Prometheus|Prometheus]]: MkII, MkIII, SCP
#*[[Wraith|Wraith]]: Axia Guardian
#*[[Prometheus|Prometheus]]: SCP
# Support
# Support
#*[[Centaur|Centaur]]: MkII, Aggresso
#*[[Centaur|Centaur]]: MkII, Aggresso
Line 20: Line 24:
#*[[Behemoth|Behemoth]]: MkI
#*[[Behemoth|Behemoth]]: MkI


Both the Ragnarok and Behemoth are very bad at manuvering so they are recommended for a more stationary style of repairing, or mild position changes.
Both the Ragnarok and Behemoth are very bad at manuvering so they are recommended as more stationary mobile repair facilities.
{{br}}


==Rates/Donations==
==Rates/Donations==
This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 [[Weapons:Large#Repair_Equipment|Repair Modules]] equipped. Since the repair module is modeled after the [[Weapons:Small#Charge_Cannon|Charge Cannon]] and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.
This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 [[Weapons:Large#Repair_Equipment|Repair Modules]] equipped. Since the repair module is modeled after the [[Weapons:Small#Charge_Cannon|Charge Cannon]] and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.
<br>
 
<br>
So... How much should one charge for this service? Should you charge at all? This is totally up to you. Some prefer to accept only donations for their efforts while others ask for twice the reload cost. Some have more stringent rules as to who gets free repairs and who is charged, and even who will not be repaired at all.
So… How much should one charge for this service? Should you charge at all? This is totally up to you. Some prefer to accept only donations for their efforts while others ask for twice the reload cost. Some have more stringent rules as to who gets free repairs and who is charge, and even who will not be repaired at all.
{{br}}


==Survival Tips==
==Survival Tips==
If your planning to be more then just a Mechanic/Medic, make sure to make special bind/alias's so that you can inform those in your sector that you are currently playing this role. This will help in not being attacks on site for simply being a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll simply have to stay moving and watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.
*<u>As A General Medic In A Fighting Sector</u><br>If you're planning to be more than just a Mechanic/Medic, make sure to make special binds/aliases so that you can inform those in your sector that you are currently playing this role. This will help in not being attacked on sight for simply being of a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll have to watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.
*<u>As A Combat Medic For CtC or Capital Ships</u><br>It helps if you already have a reputation as a Medium or Heavy pilot, because if you suddenly switch your ship, people might suspect something's up and target you.  Make sure that you inform your teammates that you're playing as a medic so they'll know to protect you as well as the transport.  It helps to fly something quick so you can easily catch up with the transport and be able to avoid incoming fire.  The Prom is good in this role, as it is faster than the transport's maximum speed of 190m/s, and can absorb a lot of damage.


[[Category:Activities]]
[[Category:Passive Activities]]

Latest revision as of 07:24, 16 November 2007

Currently Vendetta Onlineâ„¢ is very much a FPS (First Person Shooter), but is evolving towards more of a RPG (Role Playing Game) on a massive multi-player scale. As such, there are many available "career" choices that can be made. If you're here then you're either interested in becoming a Mechanic/Medic or want to see how that role is handled in the game.

So you want to be a Mechanic/Medic

As a medic your job is:

  1. To make sure that pilots in combat stay alive.
  2. To ensure your factions Capital Ships and or Cargo Transports are not destroyed.
  3. To repair victors of duels.


The Repair Fleet

There are a limited number of ships that can be used for repair purposes since the Repair Module is for Large Ports only. While you can potentially use any ship with large ports on it to do repairs, there are a few that have outshined others in this respect.
Recommended Repair Ships:

  1. In-Combat Repair
  2. Support

Both the Ragnarok and Behemoth are very bad at manuvering so they are recommended as more stationary mobile repair facilities.

Rates/Donations

This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 Repair Modules equipped. Since the repair module is modeled after the Charge Cannon and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.

So... How much should one charge for this service? Should you charge at all? This is totally up to you. Some prefer to accept only donations for their efforts while others ask for twice the reload cost. Some have more stringent rules as to who gets free repairs and who is charged, and even who will not be repaired at all.

Survival Tips

  • As A General Medic In A Fighting Sector
    If you're planning to be more than just a Mechanic/Medic, make sure to make special binds/aliases so that you can inform those in your sector that you are currently playing this role. This will help in not being attacked on sight for simply being of a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll have to watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.
  • As A Combat Medic For CtC or Capital Ships
    It helps if you already have a reputation as a Medium or Heavy pilot, because if you suddenly switch your ship, people might suspect something's up and target you. Make sure that you inform your teammates that you're playing as a medic so they'll know to protect you as well as the transport. It helps to fly something quick so you can easily catch up with the transport and be able to avoid incoming fire. The Prom is good in this role, as it is faster than the transport's maximum speed of 190m/s, and can absorb a lot of damage.