Blasters

  Ion Blaster

This is a slightly better version of the Plasma Cannon, its faster and packs slightly more damage. It is very useful for taking out low level Collector drones but they quickly become obsolete as better armament becomes available. If new perferably a good weapon for a fighter class ship.

Ion Blaster Hive MkI MkII MkIII
Damage 150 350 370 380
Velocity 110 150 155 160
Energy 10.0/blast 10.0/blast 9.8/blast 9.8/blast
Delay 0.15s 0.15s 0.14s 0.14s
Mass 100kg 100kg 100kg 100kg
Port S S S S
Level -/-/-/-/- -/1/-/-/- 1/1/-/-/- 1/2/-/-/-
Targeting Okay Okay Okay Okay
DPE 15.00 35.00 37.76 38.78


  Neutron Blaster

The Neutron Blaster is the ultimate rapid firing S port blaster. The shots from this weapon move surprisingly fast and they can move for some time. It can be a very effective primary weapon. The Neutron Blaster MkIII is only purchasable by Itani or Serco, whichever team won CtC (Capture the Cargo) the week before, but anyone can get them as drops from certain pirate NPCs.

Neutron Blaster MkI MkII MkIII Law Enforcement Corvus Widowmaker
Damage 600 600 600 635 800
Velocity 190 195 205 208 215
Energy 12/blast 11/blast 14/blast 14/blast 16/blast
Delay 0.15s 0.14s 0.14s 0.13s 0.14s
Mass 600kg 600kg 400kg 400kg 400kg
Port S S S S S
Level 3/3/-/-/- 4/4/-/-/- 4/-/-/-/- Drop -/-/-/-/-
Targeting Good Good Good Good Good
DPE 50.00 54.55 42.86 45.36 50
  • Law Enforcment Neutron Blaster Acquired from Station Guards/Strike Forces
  • The Corvus Widowmaker is acquired from a special mission available from Corvus stations, as a prototype weapon (you only get a pair of them). It's stats are subject to change. It currently has a Grid Power usage of 18 (out of 20!) which means you can only equip 1 weapon per ship. It's indended for use with the Centurion Superlight (1S port).


  Phase Blaster

A decent weapon for hunting bots. Wouldn't put too much faith into it when it comes to player combat. Both Orion and The Propeller Group have developed their own versions of this cannon.

Phase Blaster MkI MkII Orion XGX TPG Sparrow
Damage 350 380 400 420
Velocity 170 175 180 172
Energy 8.0/blast 7.5/blast 7.2/blast 7.3/blast
Delay 0.2s 0.2s 0.2s 0.2s
Mass 100kg 100kg 150kg 150kg
Port S S S S
Level 1/2/-/-/- -/2/-/-/- 3/4/-/-/- 3/4/-/-/-
Targeting Okay Okay Okay Okay
DPE 43.75 50.67 55.53 57.53


  Positron Blaster

A slower but more powerful version of the Neutron Blaster, not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more Axia standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III.

Positron Blaster MkI Axia Accelerated Hive
Damage 800 800 800
Velocity 190 210 210
Energy 18/blast 17/blast 16/blast
Delay 0.25s 0.21s 0.21s
Mass 500kg 500kg 400kg
Port S S S
Level 5/4/-/-/- 5/5/-/-/- -/-/-/-/-
Targeting Okay Good Excellent
DPE 44.44 47.06 50.00


Cannons

  Charged Cannon

By holding the fire key you can charge this weapon (slowly) to increase its total damage. By charging you also make the bolt fired larger. This weapon is extremly good against the 4 beginning collectors since they move in one direction.

Charged Cannon MkI
Damage 400-2000
Velocity 190
Energy NA/blast
Delay 60s
Mass 400kg
Port S
Level 2/3/-/-/-
Targeting Okay
DPE NA


  Flechette Cannon

The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern. At long range, however, it becomes difficult to use against all but the largest and slowest targets . The Aputech Guardians use this weapon very effectively.

Flechette Cannon MkI MkII
Damage 250 280
Velocity 190 200
Energy 8.0/blast 7.5/blast
Delay .090s .088s
Mass 600kg 600kg
Port S S
Level -/5/-/-/- 4/5/-/-/-
Targeting Little Little
DPE 31.25 37.33


  Gauss Cannon

The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast.

Gauss Cannon MkI MkII
Damage 1200 1100
Velocity 180 190
Energy 40/blast 30/blast
Delay 0.5s 0.4s
Mass 1000kg 1000kg
Port S S
Level 5/4/4/-/- 6/6/5/-/-
Targeting Very Good Very Good
DPE 30.00 36.67


  Plasma Cannon

Ahh the noble "Bus gun", what can't be said about your lovely red glow, your slow moving shots, your little damage, and your free price tag! This gun will quickly left behind as soon as any other gun becomes available. Some people, however, swear by the HX model, even when the Ion Blaster and the Phase Blaster are available.

Plasma Cannon MkII MkIII HX
Damage 540 550 550
Velocity 140 140 160
Energy 12/blast 12/blast 8/blast
Delay 0.26s 0.25s 0.20s
Mass 100kg 300kg 300kg
Port S S S
Level -/-/-/-/- -/1/-/-/- 1/1/-/-/-
Targeting Okay Okay Okay
DPE 45.00 45.83 68.75


Guns

  Rail Gun

The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the 25pk Badge, the MkIII requires the 100pk Badge and the Advanced requires the 500pk Badge.

Rail Gun MkI MkII MkIII Advanced
Damage 1400 1400 1800 2500
Speed 400m/s 400m/s 400m/s 480m/s
Energy 110/blast 90/blast 80/blast 100/blast
Delay 1.6s 1.6s 1.6s 1.7s
Mass 800kg 800kg 1000kg 1500kg
Splash Radius 0 0 0 0
Detonation Contact Contact Contact Contact
Ammo 30 30 15 10
Fuel/Lifetime NA NA NA NA
Level 4/5/-/-/-      


Missiles

There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down Stingrays) only have 6 shots per tube, drastically decreasing their usefulness. The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 850 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use.

Missle Launchers Firefly Gemini Yellow Jacket
Damage 1200 950 1800
Speed 75m/s 80m/s 85m/s
Energy 0/blast 0/blast 0/blast
Delay 1.5s 1.5s 1.5s
Mass 400kg 400kg 400kg
Splash Radius 25m 25m 30m
Detonation Contact Proximity(10m) Contact
Ammo 6 18 8
Fuel/Lifetime 20sec 20sec 12sec
Level -/-/3/-/- -/4/-/-/- -/-/1/-/-


Rockets

There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The sunflare has historically been popular in the Valkyrie class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple sunflare launchers in such a light ship.

Rocket Launchers Iceflare Starflare Sunflare Seeker Flares Xang Xi Self-Propelled

Concussion Launcher**

Damage 800 1000 1500 100 1
Speed 65m/s 75m/s 85m/s 120m/s 85m/s
Energy 0/blast 0/blast 0/blast 0/blast 0/blast
Delay 1.0s 1.0s 1.0s 1.5s 1.0s
Mass 400kg 600kg 1000kg 1000kg 1500kg
Splash Radius 60m 60m 60m 50m 150m
Detonation Proximity (30m) Proximity (30m) Proximity (30m) Proximity (100m) Proximity (30m)
Ammo 16 14 12 18* 4
Range NA NA 1200m NA NA
Level 4/5/6/-/- 5/5/-/-/- 8/5/8/-/- Seeker Drop -/-/-/-/-

* Seeker Flares do not reload, one time use of up to 1800pt damage.

** The Xang Xi Self-Propelled Concussion Launcher is granted after the completion of a mission offered by Xang Xi stations.