Weapons:Small: Difference between revisions
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This is a slightly better version of the [[Weapons:Small#Plasma Cannon|Plasma Cannon]]. It is faster and does slightly more damage. Ion Blasters are very useful for taking out low level [[collector drones]], but they quickly become obsolete as better armament becomes available. | This is a slightly better version of the [[Weapons:Small#Plasma Cannon|Plasma Cannon]]. It is faster and does slightly more damage. Ion Blasters are very useful for taking out low level [[collector drones]], but they quickly become obsolete as better armament becomes available. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
! Ion Blaster | ! Ion Blaster | ||
! Damage | ! Damage | ||
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The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is only purchasable by Itani or Serco, whichever team won [[CtC]] (Capture the Cargo) the week before, but anyone can get them as drops from certain pirate NPCs. | The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is only purchasable by Itani or Serco, whichever team won [[CtC]] (Capture the Cargo) the week before, but anyone can get them as drops from certain pirate NPCs. | ||
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! Neutron Blaster | ! Neutron Blaster | ||
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A decent weapon for hunting [[bots]]. Wouldn't put too much faith into it when it comes to player combat. Both [[Orion]] and [[The Propeller Group]] have developed their own versions of this weapon. | A decent weapon for hunting [[bots]]. Wouldn't put too much faith into it when it comes to player combat. Both [[Orion]] and [[The Propeller Group]] have developed their own versions of this weapon. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
! Phase Blaster | ! Phase Blaster | ||
! Damage | ! Damage | ||
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A slower but more powerful version of the [[Weapons:Small#Neutron Blaster|Neutron Blaster]], not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more [[Axia]] standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III. | A slower but more powerful version of the [[Weapons:Small#Neutron Blaster|Neutron Blaster]], not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more [[Axia]] standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III. | ||
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! Positron Blaster | ! Positron Blaster | ||
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By holding the fire key you can charge this weapon (slowly) to increase its total damage. By charging you also make the bolt fired larger. This weapon is extremely good against the [[collector drones]] since they move in one direction. | By holding the fire key you can charge this weapon (slowly) to increase its total damage. By charging you also make the bolt fired larger. This weapon is extremely good against the [[collector drones]] since they move in one direction. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Charged Cannon | ! Charged Cannon | ||
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The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern (it is effectively a smaller [[Weapons:Large|Gatling Cannon]]). At long range, however, it becomes difficult to use against all but the largest and slowest targets. The [[Guardian_drones|Aputech Guardians]] use this weapon very effectively. | The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern (it is effectively a smaller [[Weapons:Large|Gatling Cannon]]). At long range, however, it becomes difficult to use against all but the largest and slowest targets. The [[Guardian_drones|Aputech Guardians]] use this weapon very effectively. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Flechette Cannon | ! Flechette Cannon | ||
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Ah, the noble "Bus gun". What can't be said about your lovely red glow, your slow moving shots, your little damage, and your free price tag? This gun will quickly left behind as soon as '''any''' other gun becomes available. Some people, however, swear by the HX model, even when the [[Weapons:Small#Ion_Blaster|Ion Blaster]] and the [[Weapons:Small#Phase_Blaster|Phase Blaster]] are available. | Ah, the noble "Bus gun". What can't be said about your lovely red glow, your slow moving shots, your little damage, and your free price tag? This gun will quickly left behind as soon as '''any''' other gun becomes available. Some people, however, swear by the HX model, even when the [[Weapons:Small#Ion_Blaster|Ion Blaster]] and the [[Weapons:Small#Phase_Blaster|Phase Blaster]] are available. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Plasma Cannon | ! Plasma Cannon | ||
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The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the [[Badges#Player Kills|25pk Badge]], the MkIII requires the [[Badges#Player Kills|100pk Badge]] and the Advanced requires the [[Badges#Player Kills|500pk Badge]]. | The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the [[Badges#Player Kills|25pk Badge]], the MkIII requires the [[Badges#Player Kills|100pk Badge]] and the Advanced requires the [[Badges#Player Kills|500pk Badge]]. | ||
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|- | |- | ||
! Rail Gun | ! Rail Gun | ||
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There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down [[Weapons:Large#Missiles|Stingrays]]) only have 6 shots per tube, drastically decreasing their usefulness. The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 850 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use. | There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down [[Weapons:Large#Missiles|Stingrays]]) only have 6 shots per tube, drastically decreasing their usefulness. The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 850 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
! Missile Launchers | ! Missile Launchers | ||
! Damage | ! Damage | ||
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There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the [[Valkyrie]] class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship. | There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the [[Valkyrie]] class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Rocket Launchers | ! Rocket Launchers |
Revision as of 20:17, 31 March 2008
This page lists weapons which fit into fighter-class ships' small port.
Blasters
These weapons fire short blasts with a high repeat rate. However, the individual shots do not do as much damage as those from the other types of weapons. Blasters are often favored by fighter pilots for Player vs. Player combat.
Ion Blaster
This is a slightly better version of the Plasma Cannon. It is faster and does slightly more damage. Ion Blasters are very useful for taking out low level collector drones, but they quickly become obsolete as better armament becomes available.
Ion Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|---|
MkI | 350 | 150 | 10.0/blast | 0.15 s | 100 kg | 4 | Okay | 35.00 | -/1/-/-/- |
MkII | 370 | 155 | 9.8/blast | 0.14 s | 100 kg | 4 | Okay | 37.76 | 1/1/-/-/- |
MkIII | 380 | 160 | 9.8/blast | 0.14 s | 100 kg | 4 | Okay | 38.78 | 1/2/-/-/- |
Hive | 150 | 110 | 10.0/blast | 0.15 s | 100 kg | 4 | Okay | 15.00 | -/-/-/-/-
(Bot Drop) |
Neutron Blaster
The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is only purchasable by Itani or Serco, whichever team won CtC (Capture the Cargo) the week before, but anyone can get them as drops from certain pirate NPCs.
Neutron Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|---|
MkI | 600 | 190 | 12/blast | 0.15 s | 600 kg | 4 | Good | 50.00 | 3/3/-/-/- |
MkII | 600 | 195 | 11/blast | 0.14 s | 600 kg | 4 | Good | 54.55 | 4/4/-/-/- |
MkIII[1] | 600 | 205 | 14/blast | 0.14 s | 400 kg | 4 | Good | 42.86 | 4/-/-/-/- |
Law Enforcement[2] | 635 | 208 | 14/blast | 0.13 s | 400 kg | 4 | Good | 45.36 | Bot Drop |
Corvus Widowmaker[3] | 800 | 215 | 16/blast | 0.14 s | 400 kg | 18 | Good | 50.00 | Mission |
Phase Blaster
A decent weapon for hunting bots. Wouldn't put too much faith into it when it comes to player combat. Both Orion and The Propeller Group have developed their own versions of this weapon.
Phase Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|---|
MkI | 350 | 170 | 8.0/blast | 0.2 s | 100 kg | 4 | Okay | 43.75 | 1/2/-/-/- |
MkII | 380 | 175 | 7.5/blast | 0.2 s | 100 kg | 4 | Okay | 50.67 | -/2/-/-/- |
Orion XGX | 400 | 180 | 7.2/blast | 0.2 s | 150 kg | 4 | Okay | 55.53 | 3/4/-/-/- |
TPG Sparrow | 420 | 172 | 7.3/blast | 0.2 s | 150 kg | 4 | Okay | 57.53 | 3/4/-/-/- |
Positron Blaster
A slower but more powerful version of the Neutron Blaster, not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more Axia standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III.
Positron Blaster | Damage | Velocity | Energy | Delay | Mass | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|
MkI | 800 | 190 | 18/blast | 0.25 s | 500 kg | Okay | 44.44 | 5/4/-/-/- |
Axia Accelerated | 800 | 210 | 17/blast | 0.21 s | 500 kg | Good | 47.06 | 5/5/-/-/- |
Hive | 800 | 210 | 16/blast | 0.21 s | 400 kg | Excellent | 50.00 | Bot Drop |
Cannons
Charged Cannon
By holding the fire key you can charge this weapon (slowly) to increase its total damage. By charging you also make the bolt fired larger. This weapon is extremely good against the collector drones since they move in one direction.
Charged Cannon | Damage | Velocity | Energy | Delay | Mass | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|
MkI | 400-2000 | 190 | Variable | 60 s | 400kg | Okay | Variable | 2/3/-/-/- |
Flechette Cannon
The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern (it is effectively a smaller Gatling Cannon). At long range, however, it becomes difficult to use against all but the largest and slowest targets. The Aputech Guardians use this weapon very effectively.
Flechette Cannon | Damage | Velocity | Energy | Delay | Mass | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|
MkI | 250 | 190 | 8.0/blast | 0.090 s | 600 kg | Little | 31.25 | -/5/-/-/- |
MkII | 280 | 200 | 7.5/blast | 0.088 s | 600 kg | Little | 37.33 | 4/5/-/-/- |
Gauss Cannon
The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast, and has above-average auto-aim. Its large-port equivalent is the Plasma Devastator.
Gauss Cannon | Damage | Velocity | Energy | Delay | Mass | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|
MkI | 1200 | 180 | 40/blast | 0.5 s | 1000 kg | Very Good | 30.00 | 5/4/4/-/- |
MkII | 1100 | 190 | 30/blast | 0.4 s | 1000 kg | Very Good | 36.67 | 6/6/5/-/- |
Plasma Cannon
Ah, the noble "Bus gun". What can't be said about your lovely red glow, your slow moving shots, your little damage, and your free price tag? This gun will quickly left behind as soon as any other gun becomes available. Some people, however, swear by the HX model, even when the Ion Blaster and the Phase Blaster are available.
Plasma Cannon | Damage | Velocity | Energy | Delay | Mass | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|
Government-Issue | 500 | 130 m/s | 12/blast | 0.3 s | 100 kg | Okay | 41.67 | -/-/-/-/- |
MkII | 540 | 140 m/s | 12/blast | 0.26 s | 100 kg | Okay | 45.00 | -/-/-/-/- |
MkIII | 550 | 140 m/s | 12/blast | 0.25s | 300 kg | Okay | 45.83 | -/1/-/-/- |
HX | 550 | 160 m/s | 8/blast | 0.20 s | 300 kg | Okay | 68.75 | 1/1/-/-/- |
Guns
Rail Gun
The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the 25pk Badge, the MkIII requires the 100pk Badge and the Advanced requires the 500pk Badge.
Missiles
There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down Stingrays) only have 6 shots per tube, drastically decreasing their usefulness. The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 850 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use.
Missile Launchers | Damage | Speed | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Level |
---|---|---|---|---|---|---|---|---|---|---|
Firefly | 1200 | 75 m/s | 0/blast | 1.5 s | 400 kg | 25m | Contact | 6 | 20 s | -/-/3/-/- |
Gemini | 950 | 80 m/s | 0/blast | 1.5 s | 400 kg | 25m | Proximity (10m) | 18 | 20 s | -/4/-/-/- |
Yellow Jacket | 1800 | 85 m/s | 0/blast | 1.5 s | 400 kg | 30m | Contact | 8 | 12 s | -/-/1/-/- |
Rockets
There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the Valkyrie class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship.
Rocket Launchers | Damage | Speed | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Range | Level |
---|---|---|---|---|---|---|---|---|---|---|
Iceflare | 800 | 65 m/s | 0/blast | 1.0 s | 400 kg | 60m | Proximity (30m) | 16 | ? | 4/5/6/-/- |
Starflace | 1000 | 75 m/s | 0/blast | 1.0 s | 600 kg | 60m | Proximity (30m) | 14 | ? | 5/5/-/-/- |
Sunflare | 1500 | 85 m/s | 0/blast | 1.0 s | 1000 kg | 60m | Proximity (30m) | 12 | 1200m | 8/5/8/-/- |
Seeker Flares | 100 (?) | 120 m/s | 0/blast | 1.5 s | 1000 kg | 50m | Proximity (100m) | 18[4] | ? | Seeker Drop |
Xang Xi Self-Propelled Concussion Launcher [5] | 1 | 85 m/s | 0/blast | 1.0 s | 1500 kg | 150m | Proximity (30m) | 4 | ? | -/-/-/-/- |
Notes
- ↑ The Mark III is only available to the winner of the most recent week's CtC, or as a bot drop
- ↑ Acquired from Station Guards or Strike Force Vultures
- ↑ The Corvus Widowmaker is acquired from a special mission tree available from Corvus stations, as a prototype weapon (you only get a pair of them per mission). It's stats are subject to change. It currently has a Grid Power usage of 18 (out of 20!) which means you can only equip 1 weapon per ship. It's indended for use with the Centurion Superlight (1S port). After finishing the first mission, there is a repeatable mission that needs the following resources for another two widowmakers: 1 Ioncore and Guardian Processor, 2 Power Regulators and Dentek Processors, 10 Crates of Silksteel and Premium Van Azek Ore and 15 crates of Premium Carbonic, Heliocene, and Lanthanic Ore
- ↑ Seeker Flares do not reload, one time use of up to 1800pt damage.
- ↑ The Xang Xi Self-Propelled Concussion Launcher is granted after the completion of a mission offered by Xang Xi stations.