Weapons:Small: Difference between revisions
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m →Image:Allpositron-neutron.png Neutron Blaster: updated Neutron III detail |
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==Blasters== | ==Blasters== | ||
These weapons fire short blasts with a high | These weapons fire short blasts with a high rate of fire. The individual shots do not do as much damage as those from the other types of weapons. Blasters are often favored by fighter pilots for [[Player vs. Player]] combat because the higher volume of fire ensures a larger number of hits. | ||
===[[Image:All ion blasters.png]] Ion Blaster=== | ===[[Image:All ion blasters.png]] Ion Blaster=== | ||
This is | This is an improved version of the government issue [[#Training Blaster|Training Blaster]]. Ion Blasters feature a higher rate of fire than [[#Plasma Cannon|Plasma Cannons]], but do less damage per shot. A skilled marksman who can land more hits than misses may do higher aggregate damage over the course of a battle than a pilot using Plasma Cannons. Ion Blasters are very useful for taking out low level [[collector drones]], but they quickly become obsolete as better armament becomes available. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
! Ion Blaster | ! Ion Blaster | ||
! Damage | ! Damage | ||
Line 14: | Line 14: | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Targeting | ! Grid | ||
! Targeting(Degrees) | |||
! DPE | ! DPE | ||
! DPS | |||
! EPS | |||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
|- | |- | ||
Line 24: | Line 27: | ||
| 0.15 s | | 0.15 s | ||
| 100 kg | | 100 kg | ||
| | | 4 | ||
| 5.7 | |||
| 35.00 | | 35.00 | ||
| 2333 | |||
| 66.67 | |||
| -/1/-/-/- | | -/1/-/-/- | ||
|- | |- | ||
Line 34: | Line 40: | ||
| 0.14 s | | 0.14 s | ||
| 100 kg | | 100 kg | ||
| | | 4 | ||
| 5.7 | |||
| 37.76 | | 37.76 | ||
| 2642 | |||
| 70.00 | |||
| 1/1/-/-/- | | 1/1/-/-/- | ||
|- | |- | ||
Line 44: | Line 53: | ||
| 0.14 s | | 0.14 s | ||
| 100 kg | | 100 kg | ||
| | | 4 | ||
| 5.7 | |||
| 38.78 | | 38.78 | ||
| 2714 | |||
| 70.00 | |||
| 1/2/-/-/- | | 1/2/-/-/- | ||
|- | |- | ||
Line 54: | Line 66: | ||
| 0.15 s | | 0.15 s | ||
| 100 kg | | 100 kg | ||
| | | 4 | ||
| 5.7 | |||
| 15.00 | | 15.00 | ||
| 1000 | |||
| 66.67 | |||
| -/-/-/-/- | | -/-/-/-/- | ||
(Bot Drop) | (Bot Drop) | ||
|- | |||
! [[Ineubis Defense Research|Ineubis]] Raven<ref>The Raven is available at [[Ineubis]] stations and select Barracks near [[Deneb|the Itani-Serco border]]</ref> | |||
| 500 | |||
| 195 | |||
| 10.0/blast | |||
| 0.16 s | |||
| 280 kg | |||
| 8 | |||
| 5.7 | |||
| 50.00 | |||
| 3125 | |||
| 62.50 | |||
| 4/8/-/-/- | |||
|} | |} | ||
===[[Image:Allpositron-neutron.png]] Neutron Blaster=== | ===[[Image:Allpositron-neutron.png]] Neutron Blaster=== | ||
The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is | The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is purchasable by Itani or Serco military pilots and can be bought at Valent (+600 Standing) stations in UIT by whichever team achieved the most victories in border combat the week before, but anyone can get them as drops from certain pirate NPCs. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Neutron Blaster | ! Neutron Blaster | ||
Line 71: | Line 99: | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Targeting | ! Grid | ||
! Targeting(Degrees) | |||
! DPE | ! DPE | ||
! | ! DPS | ||
! EPS | |||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
|- | |- | ||
Line 82: | Line 112: | ||
| 0.15 s | | 0.15 s | ||
| 600 kg | | 600 kg | ||
| | | 4 | ||
| 5.7 | |||
| 50.00 | | 50.00 | ||
| | | 4000 | ||
| 80.00 | |||
| 3/3/-/-/- | | 3/3/-/-/- | ||
|- | |- | ||
Line 93: | Line 125: | ||
| 0.14 s | | 0.14 s | ||
| 600 kg | | 600 kg | ||
| | | 4 | ||
| 5.7 | |||
| 54.55 | | 54.55 | ||
| | | 4286 | ||
| 78.57 | |||
| 4/4/-/-/- | | 4/4/-/-/- | ||
|- | |- | ||
! MkIII<ref>The Mark III is | ! MkIII<ref>The Mark III is available at valent stations, to the serco/itani depending on who won the previous week's Deneb skirmishes, or as a bot drop</ref> | ||
| 600 | | 600 | ||
| 205 | | 205 | ||
Line 104: | Line 138: | ||
| 0.14 s | | 0.14 s | ||
| 400 kg | | 400 kg | ||
| | | 4 | ||
| 5.7 | |||
| 42.86 | | 42.86 | ||
| 4286 | |||
| 100.00 | |||
| 4/-/-/-/- | |||
|- | |||
! Valent Accelerator<ref>The Valent Neutron Accelerator is a rare blaster available from the storyline missions "Alternate Avenue of Inquiry" and "Party Reparations."</ref> | |||
| 600 | |||
| 200 | |||
| 14/blast | |||
| 0.14 s | |||
| 400 kg | |||
| 4 | | 4 | ||
| | | 5.7 | ||
| 42.86 | |||
| 4286 | |||
| 100.00 | |||
| Mission | |||
|- | |- | ||
! Law Enforcement<ref>Acquired from [[Station Guards]] or [[Strike Force]] Vultures</ref> | ! Law Enforcement<ref>Acquired from [[Station Guards]] or [[Strike Force]] Vultures</ref> | ||
Line 115: | Line 164: | ||
| 0.13 s | | 0.13 s | ||
| 400 kg | | 400 kg | ||
| | | 4 | ||
| 5.7 | |||
| 45.36 | | 45.36 | ||
| | | 4885 | ||
| 107.69 | |||
| Bot Drop | | Bot Drop | ||
|- | |- | ||
Line 126: | Line 177: | ||
| 0.14 s | | 0.14 s | ||
| 400 kg | | 400 kg | ||
| | | 18 | ||
| 5.7 | |||
| 50.00 | | 50.00 | ||
| | | 5714 | ||
| 114.29 | |||
| Mission | | Mission | ||
|} | |} | ||
===[[Image:All ion blasters.png]] Phase Blaster=== | ===[[Image:All ion blasters.png]] Phase Blaster=== | ||
A | A hybrid weapon that imitates the lower damage per shot of an Ion Blaster and the rate of fire of a Plasma Cannon, with lower energy consumption and higher blast velocity than either. Due to the higher velocity, it can be more accurate in longer-ranged fights, but not as useful for short range twitch fire. Both [[Orion]] and [[The Propeller Group]] have developed their own versions of this weapon. | ||
{| border="1" style="text-align: center" class="sortable" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
! Phase Blaster | ! Phase Blaster | ||
! Damage | ! Damage | ||
Line 142: | Line 195: | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Grid | |||
! Targeting | ! Targeting | ||
! DPE | ! DPE | ||
! DPS | |||
! EPS | |||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
|- | |- | ||
Line 152: | Line 208: | ||
| 0.2 s | | 0.2 s | ||
| 100 kg | | 100 kg | ||
| | | 4 | ||
| 5.7 | |||
| 43.75 | | 43.75 | ||
| 1750 | |||
| 40.00 | |||
| 1/2/-/-/- | | 1/2/-/-/- | ||
|- | |- | ||
Line 162: | Line 221: | ||
| 0.2 s | | 0.2 s | ||
| 100 kg | | 100 kg | ||
| | | 4 | ||
| 5.7 | |||
| 50.67 | | 50.67 | ||
| | | 1900 | ||
| 37.50 | |||
| 1/2/-/-/- | |||
|- | |- | ||
! [[Orion_Heavy_Manufacturing|Orion]] XGX | ! [[Orion_Heavy_Manufacturing|Orion]] XGX | ||
Line 172: | Line 234: | ||
| 0.2 s | | 0.2 s | ||
| 150 kg | | 150 kg | ||
| | | 4 | ||
| 5.7 | |||
| 55.53 | | 55.53 | ||
| | | 2000 | ||
| 36.00 | |||
| 1/2/-/-/- | |||
|- | |- | ||
! [[The_Propeller_Group|TPG]] Sparrow | ! [[The_Propeller_Group|TPG]] Sparrow | ||
Line 182: | Line 247: | ||
| 0.2 s | | 0.2 s | ||
| 150 kg | | 150 kg | ||
| | | 4 | ||
| 5.7 | |||
| 57.53 | | 57.53 | ||
| | | 2100 | ||
| 36.50 | |||
| 1/2/-/-/- | |||
|} | |} | ||
===[[Image:Allpositron-neutron.png]] Positron Blaster=== | ===[[Image:Allpositron-neutron.png]] Positron Blaster=== | ||
A slower but more powerful version of the [[Weapons:Small#Neutron Blaster|Neutron Blaster]] | A slower but more powerful version of the [[Weapons:Small#Neutron Blaster|Neutron Blaster]]. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more [[Axia]] standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III. [[Corvus|Corvus]] has also introduced a variant of the positron blaster available to those who have -901 or less (Kill on Sight) standing with the three major factions, and have completed the [[Missions#Hive_Research|Hive Research]] mission. However, the weapon requires 18 grid, making it similar to the [[Manufacturing#Corvus_Widowmaker|Corvus Widowmaker]]. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Positron Blaster | ! Positron Blaster | ||
! Damage | |||
! Velocity | |||
! Energy | |||
! Delay | |||
! Mass | |||
! Grid | |||
! Targeting | |||
! DPE | |||
! DPS | |||
! EPS | |||
! class="unsortable" | Level | |||
|- | |||
! MkI | ! MkI | ||
| 800 | | 800 | ||
| 190 | |||
| 18/blast | |||
| 0.25 s | |||
| 500 kg | |||
| 4 | |||
| 5.7 | |||
| 44.44 | |||
| 3200 | |||
| 72.00 | |||
| 5/4/-/-/- | |||
|- | |||
! [[Axia Technology Corp|Axia]] Accelerated | |||
| 800 | | 800 | ||
| 210 | |||
| 17/blast | |||
| 0.21 s | |||
| 500 kg | |||
| 4 | |||
| 5.7 | |||
| 47.06 | |||
| 3810 | |||
| 80.95 | |||
| 5/5/-/-/- | |||
|- | |||
! Hive | |||
| 800 | | 800 | ||
| 210 | |||
| 16/blast | |||
| 0.21 s | |||
| 400 kg | |||
| 4 | |||
| 5.7 | |||
| 50.00 | |||
| 3810 | |||
| 76.19 | |||
| Bot Drop | |||
|- | |- | ||
! [[Corvus|Corvus]] Ultra Positron Blaster | |||
| 1000 | |||
| 195 | |||
| 12/blast | |||
| 0.3 s | |||
| 500 kg | |||
| 18 | |||
| 5.7 | |||
| 83.33 | |||
| 3333.33 | |||
| 40.00 | |||
| 8/8/-/-/- | |||
|- | |||
|} | |||
===[[Image:All ion blasters.png]] Power Cell Blaster=== | |||
Prototype weapon. Instead of causing hull damage, the Power Cell Blaster causes your target's power cell to lose energy, limiting their capability to return fire or turbo away. | |||
{| border="1" style="text-align: center" class="wikitable sortable" | |||
! Power Cell Blaster | |||
! Drain | |||
! Velocity | |||
! Energy | |||
! Delay | |||
! Mass | |||
! Grid | |||
! Targeting | |||
! EPS | |||
! class="unsortable" | Level | |||
|- | |||
! Prototype | |||
| 60 | |||
| 215 | |||
| 8.0/blast | |||
| 0.16 s | |||
| 100 kg | |||
| 4 | |||
| 31.8 | |||
| 50 | |||
| -/-/-/-/- | |||
|} | |||
===[[Image:All ion blasters.png]] Training Blaster=== | |||
The weakest weapon type in the game, it's the free government issue weapon you get with your first EC-89. Not recommended for PvP combat, and best to replace it as soon as something better comes along. The drone version drops from training drones, and can only do light damage in massed numbers. | |||
{| border="1" style="text-align: center" class="wikitable sortable" | |||
! Training Blaster | |||
! Damage | |||
! Velocity | ! Velocity | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Grid | |||
! Targeting | |||
| | ! DPE | ||
|- | ! DPS | ||
! | ! EPS | ||
| | ! class="unsortable" | Level | ||
| | |- | ||
| | ! MkI | ||
| | | 250 | ||
| 145 | |||
| | | 10/blast | ||
| | | 0.15 s | ||
| 100 kg | |||
| 4 | |||
| 8.1 | |||
| 25 | |||
| 1666.67 | |||
| 66.67 | |||
| -/-/-/-/- | | -/-/-/-/- | ||
|- | |- | ||
! | ! Drone | ||
| 1 | |||
| 110 | |||
| 10/blast | |||
| 0.15 s | |||
| 100 kg | |||
| 4 | |||
| Okay | | Okay | ||
| | | 0.1 | ||
| | | 6.67 | ||
| 66.67 | |||
| Bot Drop | |||
|- | |- | ||
! | ! Neutron MkII | ||
| | | 1 | ||
| | | 195 | ||
| | | 11/blast | ||
| 0.14 s | |||
| 600 kg | |||
| 4 | |||
| 5.7 | |||
| | |||
| | |||
| | |||
| -/-/-/-/- | |||
|} | |} | ||
==Cannons== | ==Cannons== | ||
Cannons are energy weapons that sacrifice rate of fire for higher damage per shot. A highly skilled Cannon marksman can score a kill with fewer shots than a pilot spraying the area with fire from a comparable Blaster. | |||
===[[Image:All mining beams.png]] Charged Cannon=== | ===[[Image:All mining beams.png]] Charged Cannon=== | ||
By holding the fire key you can charge this weapon | By holding the fire key you can charge this weapon to increase its damage per shot. By charging you also make the bolt fired larger. This weapon is extremely good against the [[collector drones]] since they move in one direction. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Charged Cannon | ! Charged Cannon | ||
! Damage | ! Damage | ||
! Velocity | ! Velocity | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Targeting | ! Targeting | ||
| | ! DPE | ||
! class="unsortable" | Level | |||
|- | |- | ||
! | ! MkI | ||
| | | 400-2000 | ||
| 190 | |||
| Variable | |||
| 60 s | |||
| 400kg | |||
| 5.7 | |||
| Variable | |||
| 2/3/-/-/- | |||
|} | |} | ||
===[[Image:Allflechette.png]] Flechette Cannon=== | ===[[Image:Allflechette.png]] Flechette Cannon=== | ||
The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern. At long range, however, it becomes difficult to use against all but the largest and slowest targets . The [[Guardian_drones|Aputech Guardians]] use this weapon very effectively. | The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern (it is effectively a smaller [[Weapons:Large|Gatling Cannon]]). At long range, however, it becomes difficult to use against all but the largest and slowest targets. The [[Guardian_drones|Aputech Guardians]] use this weapon very effectively. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Flechette Cannon | ! Flechette Cannon | ||
! Damage | ! Damage | ||
! Velocity | ! Velocity | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Grid | |||
! Targeting | |||
! DPE | |||
! | ! DPS | ||
! EPS | |||
| | ! class="unsortable" | Level | ||
|- | |- | ||
! | ! MkI | ||
| | | 250 | ||
| | | 190 | ||
| 6.5/blast | |||
| 0.090 s | |||
| 500 kg | |||
| 4 | |||
| 5.7 | |||
| 38.46 | |||
| 2778 | |||
| 72.22 | |||
| 3/5/-/-/- | |||
|- | |- | ||
! | ! MkII | ||
| | | 280 | ||
| | | 200 | ||
| 6.0/blast | |||
| 0.088 s | |||
| 500 kg | |||
| 4 | |||
| 5.7 | |||
| 46.66 | |||
| 3182 | |||
| 68.18 | |||
| 4/5/-/-/- | |||
|} | |} | ||
===[[Image:Allgauss-devestator.png]] Gauss Cannon=== | ===[[Image:Allgauss-devestator.png]] Gauss Cannon=== | ||
The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast. | The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast, and has above-average auto-aim. Its large-port equivalent is the [[Weapons:Large#Plasma_Devastator|Plasma Devastator]]. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Gauss Cannon | ! Gauss Cannon | ||
! Damage | ! Damage | ||
! Velocity | ! Velocity | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Grid | |||
! | |||
! Targeting | ! Targeting | ||
! DPE | |||
| | ! DPS | ||
! EPS | |||
! class="unsortable" | Level | |||
|- | |- | ||
! | ! MkI | ||
| 1200 | |||
| 180 | |||
| 40/blast | |||
| 0.5 s | |||
| 1000 kg | |||
| 4 | |||
| 11.5 | |||
| 30.00 | | 30.00 | ||
| 2400 | |||
| 80.00 | |||
| 5/4/4/-/- | |||
|- | |||
! MkII | |||
| 1100 | |||
| 190 | |||
| 30/blast | |||
| 0.4 s | |||
| 1000 kg | |||
| 4 | |||
| 11.5 | |||
| 36.67 | | 36.67 | ||
| 2750 | |||
| 75.00 | |||
| 6/6/5/-/- | |||
|- | |||
! MkIII | |||
| 1200 | |||
| 195 | |||
| 30/blast | |||
| 0.4s | |||
| 1000 kg | |||
| 8 | |||
| 11.5 | |||
| 40.00 | |||
| 3000 | |||
| 75.00 | |||
| 7/7/6/-/- | |||
|} | |} | ||
===[[Image:Allplasma(s port).png]] Plasma Cannon=== | ===[[Image:Allplasma(s port).png]] Plasma Cannon=== | ||
The Plasma Cannon becomes available early in the game, around the same time as the [[#Ion Blaster|Ion Blaster]]. Many pilots swear by the HX model even after better weapons become available. | |||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Plasma Cannon | ! Plasma Cannon | ||
! Damage | ! Damage | ||
! Velocity | ! Velocity | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
| | ! Grid | ||
| | ! Targeting | ||
| | ! DPE | ||
| | ! DPS | ||
! EPS | |||
| | ! class="unsortable" | Level | ||
| | |- | ||
| | ! Government Issue | ||
| | | 500 | ||
| 145 m/s | |||
| 12/blast | |||
| 0.3 s | |||
| 100 kg | |||
| 4 | |||
| 5.7 | |||
| 41.67 | |||
| 1667 | |||
| 40.00 | |||
| -/-/-/-/- | | -/-/-/-/- | ||
|- | |- | ||
|- | |- | ||
! | ! MkI | ||
| 500 | |||
| 130 m/s | |||
| 12/blast | |||
| 0.3 s | |||
| 100 kg | |||
| 4 | |||
| 5.7 | |||
| 41.67 | |||
| 1667 | |||
| 40.00 | |||
| -/-/-/-/- | |||
|- | |||
! MkII | |||
| 540 | |||
| 140 m/s | |||
| 12/blast | |||
| 0.26 s | |||
| 100 kg | |||
| 4 | |||
| 5.7 | |||
| 45.00 | | 45.00 | ||
| 2077 | |||
| 46.15 | |||
| -/-/-/-/- | |||
|- | |||
! MkIII | |||
| 550 | |||
| 140 m/s | |||
| 12/blast | |||
| 0.25s | |||
| 300 kg | |||
| 4 | |||
| 5.7 | |||
| 45.83 | | 45.83 | ||
| 2200 | |||
| 60.00 | |||
| -/1/-/-/- | |||
|- | |||
! HX | |||
| 550 | |||
| 160 m/s | |||
| 8/blast | |||
| 0.20 s | |||
| 300 kg | |||
| 4 | |||
| 5.7 | |||
| 68.75 | | 68.75 | ||
| 2750 | |||
| 40.00 | |||
| 1/1/-/-/- | |||
|} | |} | ||
Line 434: | Line 633: | ||
The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the [[Badges#Player Kills|25pk Badge]], the MkIII requires the [[Badges#Player Kills|100pk Badge]] and the Advanced requires the [[Badges#Player Kills|500pk Badge]]. | The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the [[Badges#Player Kills|25pk Badge]], the MkIII requires the [[Badges#Player Kills|100pk Badge]] and the Advanced requires the [[Badges#Player Kills|500pk Badge]]. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Rail Gun | ! Rail Gun | ||
! Damage | ! Damage | ||
! Speed | ! Speed | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Targeting | |||
! Ammo | |||
! class="unsortable" | Level | |||
! | |||
! | |||
| | |||
|- | |- | ||
! | ! MkI | ||
| 1400 | |||
| 400 m/s | |||
| 110/blast | |||
| 1.6 s | |||
| 800 kg | |||
| 2.6 | |||
| 30 | | 30 | ||
| 4/5/-/-/- | |||
|- | |||
! MkII | |||
| 1400 | |||
| 400 m/s | |||
| 90/blast | |||
| 1.6 s | |||
| 800 kg | |||
| 2.6 | |||
| 30 | | 30 | ||
| [[Image:Ribbon_pk_25.png|50px]] | |||
|- | |||
! MkIII | |||
| 1800 | |||
| 400 m/s | |||
| 80/blast | |||
| 1.6 s | |||
| 1000 kg | |||
| 2.6 | |||
| 15 | | 15 | ||
| [[Image:Ribbon_pk_100.png|50px]] | |||
|- | |||
! Advanced | |||
| 2500 | |||
| 480 m/s | |||
| 100/blast | |||
| 1.7 s | |||
| 1500 kg | |||
| 2.6 | |||
| 10 | | 10 | ||
| [[Image:Ribbon_pk_500.png|50px]] | | [[Image:Ribbon_pk_500.png|50px]] | ||
|} | |} | ||
==[[Image:Allmissiles.png]] Missiles== | ==[[Image:Allmissiles.png]] Missiles== | ||
There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down [[Weapons:Large#Missiles|Stingrays]]) only have 6 shots per tube, drastically decreasing their usefulness. The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does | There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down [[Weapons:Large#Missiles|Stingrays]]) only have 6 shots per tube, drastically decreasing their usefulness (changed to 12 in VO 1.8.556). The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 950 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
! Missile Launchers | |||
! | |||
! Damage | ! Damage | ||
! Speed | ! Speed | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Splash Radius | ! Splash Radius | ||
! Detonation | |||
! Ammo | |||
! Lifetime | |||
! Range | |||
! class="unsortable" | Level | |||
|- | |||
! Firefly | |||
| 1200 | |||
| 95 m/s | |||
| 0/blast | |||
| 1.5 s | |||
| 400 kg | |||
| 25m | | 25m | ||
| Contact | |||
| 12 | |||
| 20 s | |||
| 1500 m | |||
| -/-/3/-/- | |||
|- | |||
! Gemini | |||
| 950 | |||
| 80 m/s | |||
| 0/blast | |||
| 1.5 s | |||
| 400 kg | |||
| 25m | | 25m | ||
| Proximity (10m) | |||
| 18 | |||
| 20 s | |||
| 1600 m | |||
| -/4/-/-/- | |||
|- | |||
! Yellow Jacket | |||
| 1800 | |||
| 85 m/s | |||
| 0/blast | |||
| 1.5 s | |||
| 400 kg | |||
| 30m | | 30m | ||
| Contact | | Contact | ||
| 8 | | 8 | ||
| | | 12 s | ||
| 680 m | |||
| | |||
| -/-/1/-/- | | -/-/1/-/- | ||
|} | |} | ||
Line 567: | Line 746: | ||
There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the [[Valkyrie]] class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship. | There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the [[Valkyrie]] class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship. | ||
{| border="1" style="text-align: center" | {| border="1" style="text-align: center" class="wikitable sortable" | ||
|- | |- | ||
! Rocket Launchers | ! Rocket Launchers | ||
! Damage | ! Damage | ||
! Speed | ! Speed | ||
! Energy | ! Energy | ||
! Delay | ! Delay | ||
! Mass | ! Mass | ||
! Splash Radius | ! Splash Radius | ||
! Detonation | |||
! Ammo | |||
! Lifetime | |||
! class="unsortable" | Level | |||
|- | |||
! Iceflare | |||
| 800 | |||
| 75 m/s | |||
| 0/blast | |||
| 1.0 s | |||
| 400 kg | |||
| 60m | | 60m | ||
| Proximity (30m) | |||
| 16 | |||
| ~15s | |||
| 4/5/2/-/- | |||
|- | |||
! Starflare | |||
| 1000 | |||
| 75 m/s | |||
| 0/blast | |||
| 1.0 s | |||
| 600 kg | |||
| 60m | | 60m | ||
| Proximity (30m) | |||
| 14 | |||
| ~15s | |||
| 5/5/4/-/- | |||
|- | |||
! Sunflare | |||
| 1500 | |||
| 85 m/s | |||
| 0/blast | |||
| 1.0 s | |||
| 1000 kg | |||
| 60m | | 60m | ||
| Proximity (30m) | |||
| 12 | |||
| ~15s | |||
| 8/5/8/-/- | |||
|- | |||
! Seeker Flares | |||
| 100 (?) | |||
| 120 m/s | |||
| 0/blast | |||
| 1.5 s | |||
| 1000 kg | |||
| 50m | | 50m | ||
| Proximity (100m) | | Proximity (100m) | ||
| 18<ref>Seeker Flares do not reload, one time use of up to 1800pt damage.</ref> | | 18<ref>Seeker Flares do not reload, one time use of up to 1800pt damage.</ref> | ||
| | | ~30s | ||
| [[Aerna_Seeker|Seeker Drop]] | |||
|- | |- | ||
! | ! [[Xang Xi]] Self-Propelled Concussion Launcher <ref>The Xang Xi Self-Propelled Concussion Launcher is granted after the completion of a mission offered by Xang Xi stations.</ref> | ||
| | | 1 | ||
| | | 85 m/s | ||
| | | 0/blast | ||
| | | 1.0 s | ||
| | | 1500 kg | ||
| | | 150m | ||
| Proximity (60m) | |||
| 8 | |||
| | | ~15 | ||
| 8 | |||
| | |||
| -/-/-/-/- | | -/-/-/-/- | ||
|} | |} | ||
== Notes == | |||
<references /> | |||
== See Also == | == See Also == | ||
Line 652: | Line 828: | ||
* [[Equipment]] | * [[Equipment]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Latest revision as of 02:59, 31 December 2023
This page lists weapons which fit into fighter-class ships' small port.
Blasters
These weapons fire short blasts with a high rate of fire. The individual shots do not do as much damage as those from the other types of weapons. Blasters are often favored by fighter pilots for Player vs. Player combat because the higher volume of fire ensures a larger number of hits.
Ion Blaster
This is an improved version of the government issue Training Blaster. Ion Blasters feature a higher rate of fire than Plasma Cannons, but do less damage per shot. A skilled marksman who can land more hits than misses may do higher aggregate damage over the course of a battle than a pilot using Plasma Cannons. Ion Blasters are very useful for taking out low level collector drones, but they quickly become obsolete as better armament becomes available.
Ion Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting(Degrees) | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 350 | 150 | 10.0/blast | 0.15 s | 100 kg | 4 | 5.7 | 35.00 | 2333 | 66.67 | -/1/-/-/- |
MkII | 370 | 155 | 9.8/blast | 0.14 s | 100 kg | 4 | 5.7 | 37.76 | 2642 | 70.00 | 1/1/-/-/- |
MkIII | 380 | 160 | 9.8/blast | 0.14 s | 100 kg | 4 | 5.7 | 38.78 | 2714 | 70.00 | 1/2/-/-/- |
Hive | 150 | 110 | 10.0/blast | 0.15 s | 100 kg | 4 | 5.7 | 15.00 | 1000 | 66.67 | -/-/-/-/-
(Bot Drop) |
Ineubis Raven[1] | 500 | 195 | 10.0/blast | 0.16 s | 280 kg | 8 | 5.7 | 50.00 | 3125 | 62.50 | 4/8/-/-/- |
Neutron Blaster
The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is purchasable by Itani or Serco military pilots and can be bought at Valent (+600 Standing) stations in UIT by whichever team achieved the most victories in border combat the week before, but anyone can get them as drops from certain pirate NPCs.
Neutron Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting(Degrees) | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 600 | 190 | 12/blast | 0.15 s | 600 kg | 4 | 5.7 | 50.00 | 4000 | 80.00 | 3/3/-/-/- |
MkII | 600 | 195 | 11/blast | 0.14 s | 600 kg | 4 | 5.7 | 54.55 | 4286 | 78.57 | 4/4/-/-/- |
MkIII[2] | 600 | 205 | 14/blast | 0.14 s | 400 kg | 4 | 5.7 | 42.86 | 4286 | 100.00 | 4/-/-/-/- |
Valent Accelerator[3] | 600 | 200 | 14/blast | 0.14 s | 400 kg | 4 | 5.7 | 42.86 | 4286 | 100.00 | Mission |
Law Enforcement[4] | 635 | 208 | 14/blast | 0.13 s | 400 kg | 4 | 5.7 | 45.36 | 4885 | 107.69 | Bot Drop |
Corvus Widowmaker[5] | 800 | 215 | 16/blast | 0.14 s | 400 kg | 18 | 5.7 | 50.00 | 5714 | 114.29 | Mission |
Phase Blaster
A hybrid weapon that imitates the lower damage per shot of an Ion Blaster and the rate of fire of a Plasma Cannon, with lower energy consumption and higher blast velocity than either. Due to the higher velocity, it can be more accurate in longer-ranged fights, but not as useful for short range twitch fire. Both Orion and The Propeller Group have developed their own versions of this weapon.
Phase Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 350 | 170 | 8.0/blast | 0.2 s | 100 kg | 4 | 5.7 | 43.75 | 1750 | 40.00 | 1/2/-/-/- |
MkII | 380 | 175 | 7.5/blast | 0.2 s | 100 kg | 4 | 5.7 | 50.67 | 1900 | 37.50 | 1/2/-/-/- |
Orion XGX | 400 | 180 | 7.2/blast | 0.2 s | 150 kg | 4 | 5.7 | 55.53 | 2000 | 36.00 | 1/2/-/-/- |
TPG Sparrow | 420 | 172 | 7.3/blast | 0.2 s | 150 kg | 4 | 5.7 | 57.53 | 2100 | 36.50 | 1/2/-/-/- |
Positron Blaster
A slower but more powerful version of the Neutron Blaster. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more Axia standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III. Corvus has also introduced a variant of the positron blaster available to those who have -901 or less (Kill on Sight) standing with the three major factions, and have completed the Hive Research mission. However, the weapon requires 18 grid, making it similar to the Corvus Widowmaker.
Positron Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 800 | 190 | 18/blast | 0.25 s | 500 kg | 4 | 5.7 | 44.44 | 3200 | 72.00 | 5/4/-/-/- |
Axia Accelerated | 800 | 210 | 17/blast | 0.21 s | 500 kg | 4 | 5.7 | 47.06 | 3810 | 80.95 | 5/5/-/-/- |
Hive | 800 | 210 | 16/blast | 0.21 s | 400 kg | 4 | 5.7 | 50.00 | 3810 | 76.19 | Bot Drop |
Corvus Ultra Positron Blaster | 1000 | 195 | 12/blast | 0.3 s | 500 kg | 18 | 5.7 | 83.33 | 3333.33 | 40.00 | 8/8/-/-/- |
Power Cell Blaster
Prototype weapon. Instead of causing hull damage, the Power Cell Blaster causes your target's power cell to lose energy, limiting their capability to return fire or turbo away.
Power Cell Blaster | Drain | Velocity | Energy | Delay | Mass | Grid | Targeting | EPS | Level |
---|---|---|---|---|---|---|---|---|---|
Prototype | 60 | 215 | 8.0/blast | 0.16 s | 100 kg | 4 | 31.8 | 50 | -/-/-/-/- |
Training Blaster
The weakest weapon type in the game, it's the free government issue weapon you get with your first EC-89. Not recommended for PvP combat, and best to replace it as soon as something better comes along. The drone version drops from training drones, and can only do light damage in massed numbers.
Training Blaster | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 250 | 145 | 10/blast | 0.15 s | 100 kg | 4 | 8.1 | 25 | 1666.67 | 66.67 | -/-/-/-/- |
Drone | 1 | 110 | 10/blast | 0.15 s | 100 kg | 4 | Okay | 0.1 | 6.67 | 66.67 | Bot Drop |
Neutron MkII | 1 | 195 | 11/blast | 0.14 s | 600 kg | 4 | 5.7 | -/-/-/-/- |
Cannons
Cannons are energy weapons that sacrifice rate of fire for higher damage per shot. A highly skilled Cannon marksman can score a kill with fewer shots than a pilot spraying the area with fire from a comparable Blaster.
Charged Cannon
By holding the fire key you can charge this weapon to increase its damage per shot. By charging you also make the bolt fired larger. This weapon is extremely good against the collector drones since they move in one direction.
Charged Cannon | Damage | Velocity | Energy | Delay | Mass | Targeting | DPE | Level |
---|---|---|---|---|---|---|---|---|
MkI | 400-2000 | 190 | Variable | 60 s | 400kg | 5.7 | Variable | 2/3/-/-/- |
Flechette Cannon
The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern (it is effectively a smaller Gatling Cannon). At long range, however, it becomes difficult to use against all but the largest and slowest targets. The Aputech Guardians use this weapon very effectively.
Flechette Cannon | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 250 | 190 | 6.5/blast | 0.090 s | 500 kg | 4 | 5.7 | 38.46 | 2778 | 72.22 | 3/5/-/-/- |
MkII | 280 | 200 | 6.0/blast | 0.088 s | 500 kg | 4 | 5.7 | 46.66 | 3182 | 68.18 | 4/5/-/-/- |
Gauss Cannon
The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast, and has above-average auto-aim. Its large-port equivalent is the Plasma Devastator.
Gauss Cannon | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
MkI | 1200 | 180 | 40/blast | 0.5 s | 1000 kg | 4 | 11.5 | 30.00 | 2400 | 80.00 | 5/4/4/-/- |
MkII | 1100 | 190 | 30/blast | 0.4 s | 1000 kg | 4 | 11.5 | 36.67 | 2750 | 75.00 | 6/6/5/-/- |
MkIII | 1200 | 195 | 30/blast | 0.4s | 1000 kg | 8 | 11.5 | 40.00 | 3000 | 75.00 | 7/7/6/-/- |
Plasma Cannon
The Plasma Cannon becomes available early in the game, around the same time as the Ion Blaster. Many pilots swear by the HX model even after better weapons become available.
Plasma Cannon | Damage | Velocity | Energy | Delay | Mass | Grid | Targeting | DPE | DPS | EPS | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
Government Issue | 500 | 145 m/s | 12/blast | 0.3 s | 100 kg | 4 | 5.7 | 41.67 | 1667 | 40.00 | -/-/-/-/- |
MkI | 500 | 130 m/s | 12/blast | 0.3 s | 100 kg | 4 | 5.7 | 41.67 | 1667 | 40.00 | -/-/-/-/- |
MkII | 540 | 140 m/s | 12/blast | 0.26 s | 100 kg | 4 | 5.7 | 45.00 | 2077 | 46.15 | -/-/-/-/- |
MkIII | 550 | 140 m/s | 12/blast | 0.25s | 300 kg | 4 | 5.7 | 45.83 | 2200 | 60.00 | -/1/-/-/- |
HX | 550 | 160 m/s | 8/blast | 0.20 s | 300 kg | 4 | 5.7 | 68.75 | 2750 | 40.00 | 1/1/-/-/- |
Guns
Rail Gun
The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the 25pk Badge, the MkIII requires the 100pk Badge and the Advanced requires the 500pk Badge.
Missiles
There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down Stingrays) only have 6 shots per tube, drastically decreasing their usefulness (changed to 12 in VO 1.8.556). The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 950 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use.
Missile Launchers | Damage | Speed | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Range | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
Firefly | 1200 | 95 m/s | 0/blast | 1.5 s | 400 kg | 25m | Contact | 12 | 20 s | 1500 m | -/-/3/-/- |
Gemini | 950 | 80 m/s | 0/blast | 1.5 s | 400 kg | 25m | Proximity (10m) | 18 | 20 s | 1600 m | -/4/-/-/- |
Yellow Jacket | 1800 | 85 m/s | 0/blast | 1.5 s | 400 kg | 30m | Contact | 8 | 12 s | 680 m | -/-/1/-/- |
Rockets
There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the Valkyrie class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship.
Rocket Launchers | Damage | Speed | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Level |
---|---|---|---|---|---|---|---|---|---|---|
Iceflare | 800 | 75 m/s | 0/blast | 1.0 s | 400 kg | 60m | Proximity (30m) | 16 | ~15s | 4/5/2/-/- |
Starflare | 1000 | 75 m/s | 0/blast | 1.0 s | 600 kg | 60m | Proximity (30m) | 14 | ~15s | 5/5/4/-/- |
Sunflare | 1500 | 85 m/s | 0/blast | 1.0 s | 1000 kg | 60m | Proximity (30m) | 12 | ~15s | 8/5/8/-/- |
Seeker Flares | 100 (?) | 120 m/s | 0/blast | 1.5 s | 1000 kg | 50m | Proximity (100m) | 18[6] | ~30s | Seeker Drop |
Xang Xi Self-Propelled Concussion Launcher [7] | 1 | 85 m/s | 0/blast | 1.0 s | 1500 kg | 150m | Proximity (60m) | 8 | ~15 | -/-/-/-/- |
Notes
- ↑ The Raven is available at Ineubis stations and select Barracks near the Itani-Serco border
- ↑ The Mark III is available at valent stations, to the serco/itani depending on who won the previous week's Deneb skirmishes, or as a bot drop
- ↑ The Valent Neutron Accelerator is a rare blaster available from the storyline missions "Alternate Avenue of Inquiry" and "Party Reparations."
- ↑ Acquired from Station Guards or Strike Force Vultures
- ↑ The Corvus Widowmaker is acquired from a special mission tree available from Corvus stations, as a prototype weapon (you only get a pair of them per mission). It's stats are subject to change. It currently has a Grid Power usage of 18 (out of 20!) which means you can only equip 1 weapon per ship. It's indended for use with the Centurion Superlight (1S port). After finishing the first mission, there is a repeatable mission that needs the following resources for another two widowmakers: 1 Ioncore and Guardian Processor, 2 Power Regulators and Dentek Processors, 10 Crates of Silksteel and Premium Van Azek Ore and 15 crates of Premium Carbonic, Heliocene, and Lanthanic Ore
- ↑ Seeker Flares do not reload, one time use of up to 1800pt damage.
- ↑ The Xang Xi Self-Propelled Concussion Launcher is granted after the completion of a mission offered by Xang Xi stations.