ChangeLog/1.8: Difference between revisions
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'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | '''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | ||
== Vendetta version 1.8.71 == | |||
* Atlas turret has been moved to the stern. | |||
* Turrets are now visible on player ships. | |||
* Gunners aren't asked to buy back last ship when they leave the ship. | |||
* Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown. | |||
* Pilot and all gunners are counted as a PK when the ship is destroyed. | |||
* Fixed a mentor bug. | |||
* Fixed gunner leadoff/autoaim targeting. | |||
* Message now says 'Entering player's ship' instead of 'Entering player'. | |||
* The pilot now always shows up as green to the gunner. | |||
== Vendetta version 1.8.70 == | |||
* Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players join their vessels and help defend them via turrets. For the moment, this is actuated through a series of "/gunner" commandline operations, while we test this new functionality. Some ship variants may have more turrets than others. All turrets are currently limited to "Neutron II" blasters; customizable turret weapons will come in due course. This is a first-generation bare-bones implementation, it's a little rough and some bugs may still be present. Turrets are not yet visible on ship hulls, etc. | |||
== Vendetta version 1.8.69 == | |||
* Escort missions now pay less within the space of a single Nation. | |||
* Luxury goods now more valuable in deep grayspace, less valuable elsewhere. | |||
* Organic Solvents have new grayspace routes. | |||
* Newbie sectors now only allow new players. Other players entering those sectors will be fired upon. | |||
* Linux right-ctrl/alt keys are now bindable. | |||
== Vendetta version 1.8.68 == | == Vendetta version 1.8.68 == |
Revision as of 17:12, 16 May 2009
ChangeLog: 1.8.0 through Current
Preceded by: ChangeLog/1.7 Followed by: (Current) |
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta version 1.8.71
- Atlas turret has been moved to the stern.
- Turrets are now visible on player ships.
- Gunners aren't asked to buy back last ship when they leave the ship.
- Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
- Pilot and all gunners are counted as a PK when the ship is destroyed.
- Fixed a mentor bug.
- Fixed gunner leadoff/autoaim targeting.
- Message now says 'Entering player's ship' instead of 'Entering player'.
- The pilot now always shows up as green to the gunner.
Vendetta version 1.8.70
- Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players join their vessels and help defend them via turrets. For the moment, this is actuated through a series of "/gunner" commandline operations, while we test this new functionality. Some ship variants may have more turrets than others. All turrets are currently limited to "Neutron II" blasters; customizable turret weapons will come in due course. This is a first-generation bare-bones implementation, it's a little rough and some bugs may still be present. Turrets are not yet visible on ship hulls, etc.
Vendetta version 1.8.69
- Escort missions now pay less within the space of a single Nation.
- Luxury goods now more valuable in deep grayspace, less valuable elsewhere.
- Organic Solvents have new grayspace routes.
- Newbie sectors now only allow new players. Other players entering those sectors will be fired upon.
- Linux right-ctrl/alt keys are now bindable.
Vendetta version 1.8.68
- Seven new PCC missions.
- Skirmish and escort groups are now unlocked after the mission ends
- Skirmish and escort groups are disbanded if only one player is in the group after the mission ends.
- Fixed crash bug when trying to play nonexisting sound via lua.
- Removed 'got duplicate remote add' error message.
- Small improvements to jump animation.
- Fogged sectors restrict radar range to 500 meters.
- Server-side updates to allow for more foggy sectors.
- Capital ships should now navigate obstacles better.
- Capships are now spawned much more effectively in some sectors.
Vendetta version 1.8.67
- Testing luajit in Border Skirmish.
- Subdivided sever cluster distribution based on expected sector CPU usage.
- Border Skirmish, Hive Skirmish, and Escort missions are now available to groups.
- Groups persist after completion of Border Skirmish, Hive Skirmish, and Escort missions.
Vendetta version 1.8.66
- Fixed bug in Training V mission, text error in Training IV.
- Fixed bug where bots would fly into asteroids.
- Trial expiration message is now displayed when trial expires.
- Damaged ships now sell for less based on repair cost.
- Mission list now says that it is receiving a mission list instead of saying there are no missions available.
- Character names with similar letters can no longer be created. For example, using lower case L to look like an upper case I to spoof someone else's name no longer works. Other combinations include O vs. 0, Z vs. 2, and B vs. 8.
Vendetta version 1.8.65
- Friendly-Fire restrictions removed from all of gray space.
- More server-side Border Skirmish performance enhancements.
- Server-side performance enhancements are now used everywhere.
- Border Skirmish now features live countdown timer in mission description.
- Fixed HUD component size issues.
Vendetta version 1.8.64
- Improved client-side collision detection in highly active areas such as Border Skirmish.
- Fixed bug that caused ship radar blips to turn blue when binding a joystick button to a command when the joystick button already had a command bound to it. Also fixed other possible crashing bugs with joystick menu.
- HUD is centered in the middle 4:3 aspect region on the screen by default when starting the game in 1920 widescreen. This option can be turned on and off in the Interface HUD options menu.
Vendetta version 1.8.63
- Optimized capital ship weapon collisions for large battles.
- Improved capship collision hulls for Border Skirmish usage.
Vendetta version 1.8.62
- New Ship: Corvus Greyhound, a Warthog Interceptor only available in Odia.
- One new PCC mission: CtC Information for the Itani.
- Friendly Fire has been enabled in all of Odia, Sedina, and Bractus.
- Testing more performance enhancements in Border Skirmish sector.
Vendetta version 1.8.61
- Six new PCC missions.
- Testing performance enhancements in Border Skirmish sector.
Vendetta version 1.8.60
- Border Skirmish capships repositioned more appropriately for Serco/Itani jump-in locations.
- Friendly Fire has been enabled in Latos M-7.
- Warp in and Warp/Jump out effects now have sound.
- Targeted ships now show health and shield strength percent on health bar
- Sector notes now have multi-line support.
- A notification line is now printed in the console to show that custom interface code was loaded, if any.
- The chat log /clear command now properly clears the chat log.
- Added /help and /nation helper commands to quickly go to channels 1 and 11 respectively.
- The mission notification icon on the HUD now jumps further to get your attention.
- New keyboard bind menu. Mouse over the command to change, click once, and press the key to bind to the command. Press 'Esc' to cancel. To clear all keys from a command, hover over the command and press 'delete'.
Vendetta version 1.8.59
- Eight new trade routes to and from grayspace: Corvus Holodisks and Textiles (Sol/Itan), Manufacturing Tools, Metana Sweets, Oxygen Recycling Systems, Rare Books, Serco Cybernetic Implants, Textured Vegetable Protein.
- Extra wormhole turrets removed from Verasi O-7.
- Border Skirmish positional and targeting enhancements for Teradon.
- Mac version's gamma setting now uses current gamma ramp as initial values instead of a linear gamma ramp.
- Mac version should no longer accept mouse or keyboard input if it is not the active application.
Vendetta version 1.8.58
- Reworked Training Missions for new players.
- Three new PCC missions, branched from Orun Processor tree.
- Border Skirmish capship positional tweaks.
- Updated Voice Chat library.
Vendetta version 1.8.57
- New starting locations and training weapon for new characters.
- Matrox TripleHead2Go Surround Gaming support.
- Sector player list sort mode is now saved.
- Hive Skirmish missions give free repair and ammo refill in Hive Skirmish capships.
- Border Skirmish capships now start in formation and stay close to their original position.
- Battle music starts in BS and HS sectors.
Vendetta version 1.8.56
- Six new mining missions available at all mining stations.
- New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
- Dueling players now show up as light blue in the radar.
- Border defense turrets now respawn after 5 minutes.
- Vote Mutes now last for 1 day instead of 7 days.
- Vote Mutes no longer show how many votes have been cast.
- Fixed client crash when new items are dynamically pushed into the game.
Vendetta version 1.8.55
- Five new missions, appearing in Itani territory.
- 7 items now have greatly enhanced trade destinations in grayspace: Silksteel, Consumer Robotics and others.
- EULA now displays the date it was last modified.
- Mute votes no longer accumulate if the votee is already muted.
- Jettison menu now uses comma-deliminated numbers.
- Fixed a couple of minor lua errors.
Vendetta version 1.8.54
- Jettison menu now shows the best price for each item in the current system and what station it's at. It updates once a minute and when you enter a sector or launch from a station.
- 3D render distance has been reduced to 20km from 60km to speed up rendering of large sectors.
- Additional voice chat connection information is printed to the console.
- Corvus stations now show correct license requirements for ships.
Vendetta version 1.8.53.1
- Fixed lua error in VoiceChatInitialize function.
Vendetta version 1.8.53
- Experimental new fog in Dau K-10 and Verasi I-5.
- Lua version has been updated to 5.1.4.
- Fixed crashing bug in Windows when trying to take a screenshot in window-mode if the window is hanging off any edge of the desktop.
- No screenshot file is generated in Windows when in window-mode and the window is bigger than the desktop.
- Voice Chat sound ducking now properly turns off if you are talking while you leave a group.
- Voice Chat now prints connection status in chat window and prints errors in console.
- Visual Quality settings are now correctly set and recognized under all circumstances.
- DirectX driver now properly detects amount of video memory available in Vista.
- Windows client no longer crashes on FLOAT_INEXACT_RESULT fpu exception.
- Fixed popping of storm entry fog effect in some lower framerate cases.
Vendetta version 1.8.52.1
- Fixed a crashing bug for video cards that fail to create glow textures.
Vendetta version 1.8.52
- Demand for mined minerals and ores in stations now increases at a drastically higher rate (over twice as fast for low-value ores, a little less for high-value ores).
- Fixed storm fog bug with grey asteroids.
- Fixed storm fog bug when changing resolution/window mode/antialiasing mode.
- Fixed crash on startup forvideo cards with greater than 256 megs of RAM.
- Fixed crash when logging out with Behemoth Heavy Miner ship and logging back in without restarting the client.
Vendetta version 1.8.51
- Pixel shader 3 capable hardware now renormalizes normal maps at render time and does not need to renormalize normal maps at loadtime.
- Removed 'Renormalize Normalmaps At Loadtime' Video option for Pixel Shader 3 capable hardware.
- Increased server capacity.
Vendetta version 1.8.50
- Changed default video and graphics settings for systems with 128 megs or more of video memory.
Vendetta version 1.8.49
- Improved Updater robustness
- Three new missions available in Corvus Barracks stations
Vendetta version 1.8.48
- "Very high" resolution textures now available for the very bumpy "bone" asteroids. These textures are only enabled by default on videocards with 256MB or more video ram.
- New "Renormalize Normalmaps" option allows better visual quality in bumpmaps, especially the new high-detail textures, but at a trade-off of increased load times (unless all textures are pre-loaded).
Vendetta version 1.8.47
- Added Video Option to reset FOV and HUD Size upon video resolution change.
- Fixed issue with changing HUD size while being damaged.
- Made improvements to server stability.
- "The asteroid texture changes did not make it into this release. It would have been pushing it and possibly unstable, so we pushed that back until Monday. At that point there'll probably be about a 20MB patch to download, but the "bone" asteroids will look a lot cooler for those with 256MB+ videocards." --Incarnate
Vendetta version 1.8.46
- Sell Selected... menu now includes profit/loss information.
- Zoom out command now restores the FOV to the previous setting instead of 75.
- A dialog now asks if the current desktop resolution should be selected as the initial resolution for fresh installs on Windows and Mac OS X.
- FOV is based on aspect ratio of selected resolution for fresh installs.
- HUD scale size is selected based on initial resolution for fresh installs.
- More F5 HUD scale modes have been added for fresh installs.
If you do not have a fresh install but want to try the new settings, delete your wgaf.cfg file.
Vendetta version 1.8.45
- Kill Forgiveness: Players may now "Forgive" PvP kills in faction-standing loss situations. A window pops up for the dead player, permitting them to "Forgive" the kill, within 15 seconds. Forgiven kills have no impact on the killer's standing. This is necessary for the impending Friendly Fire removal and other features.
- Changed 'Sell Selected' button in Commodities Sell tab to 'Sell Selected...' to indicate that another dialog appears when the button is pressed.
- Corrected size of speed/energy/distance HUD indicators for wide-screen modes.
- Corrected aspect of loading screen and startup splash screen for wide-screen modes.
- Fixed trade xp exploit where it could be acquired at inappropriate times.
- Fixed bug where changing from one resolution to another with the same height wasn't resizing the interface.
- Corrected ship buyback price display when not all items were bought back.
Vendetta version 1.8.44.1
- Fixed ship buyback freezing bug.
Vendetta version 1.8.44
- Sell prices of items that are not for sale at a station are calculated differently now. The demand of the items are continuous in that selling large quantities of items gives the same result as selling the same items one at a time over a long period of time.
- Sell Item menu price updates instantly when someone else sells the same type of item that you are selling.
- Welcome menu profit numbers now show total value and profit instead of unit value and profit.
- Item unit profit/loss is now calculated by taking total profit/loss and dividing it by total quantity.
Vendetta version 1.8.43.1
- Fixed bug with having too many items in station storage and trying to select a ship as active from the station storage or purchasing a new ship. It would state that there's not enough space available instead of selecting or purchasing the ship.
Vendetta version 1.8.43
- Bug fixes to Training VI mission.
- Ship view rotation slowed down by half.
- Updated Voice Chat library.
- Locally produced commodities are now properly labeled as such.
- Ships are no longer listed as high-demand items in stations.
- Fixed killed-by ratio calculation.
- Added /clear command to clear the chat log.
Vendetta version 1.8.42
- Warthog TD price dropped to 45k.
- Warthog TD turbo thrust increased from 260 to 300.
- Valkyrie X-1 price increased to 70k.
- Added No Fire Zone indicator to center region of HUD. It can be disabled in HUD Options menu.
- Reduced NFZ of Corvus stations to 1000m.
- Ship repair and ammo reload are free in Border Skirmish capships for Border Skirmish participants.
- Buyback ship is free for Border Skirmish participants if they die while in a Border Skirmish sector and homed in a station that has Border Skirmish missions available.
Vendetta version 1.8.41
- Ships repriced across the board.
- Added additional defensive turrets to capitol system wormholes.
- Station storage entries in inventory menu are now colored yellow to show that space is being rented there or red to show that the current storage limit has been exceeded.
- Fixed a couple of lua errors when trying to rent storage space at a station where there are no items in storage.
- Removed Bots Sighted list from hive skirmish system sector descriptions in nav menu.
- Fixed problem with 'Getting Characters...' menu being shown on top of Survey menu.
Vendetta version 1.8.40
- Additional storage can now be rented at stations. The interface is currently located as the 'Storage Rental' button in the Load/Unload tab. As a convenience, you will be prompted to rent additional space if you exceed your current limit when purchasing or unloading items into a station.
- Fixed occasional issue with Character Select menu sometimes pushing the 'Play' button off the side of the screen.
- Fixed Inventory menu so it correctly shows station names.
Vendetta version 1.8.39.1
- Fixed issue with trying to purchase addons that would normally autoconnect to an empty port but would instead generate an error if not enough storage space is available.
Vendetta version 1.8.39
- Station cargo limits reduced from 200,000cu to 10,000cu. People with more than this will be unable to offload more items on stations that are over-capacity. Short-term space (docking, etc) is unaffected. New ships can be purchased by selling the Active ship and buying a new one. Station cargo expansion space will be purchasable next week.
- UIT-hated or KoS personnel may no longer dock with stations of any faction in UIT Capitol systems (Dau, Arta).
- All Nation Capitol stations now have defense turrets.
Vendetta version 1.8.38
- Reworked early-level Centurion, EC and Revenant license requirements.
- One-time faction standing recovery missions available in Corvus.
- The Vista version will now use the last selected sound driver instead of always selecting the Vista Sound Driver.
Vendetta version 1.8.37
- Vista sound support is now a separate driver. Players using Vista will have to manually switch to it via the 'Change Driver...' option in Audio Options.
- Border Defense turrets now surround nation wormholes in grey space
Vendetta version 1.8.36
- New Addon: High-Efficiency Mining Beam.
- Group leaders can now kick players from their group if the group is not a mission-created group. Use /group kick "playername"
- Fixed Windows Vista sound issues.
- Windows Vista Updater is Styles and DPI aware.
- Added Group.Kick(playername) lua support function to complement /group kick.
Vendetta version 1.8.35
- New Courier tree mission.
- New ship: Raptor Mk II.
- Capships will eject all players when it goes away instead of killing everyone.
- Players can no longer /ignore Guides.
- Fixed bug with ignore list not properly cancelling ignores when logging off.
- Fixed misc mission log bugs with multiple active missions or no active missions
- Fixed a bug that prevented going from fullscreen OpenGL mode to DirectX mode in Windows Vista
Vendetta version 1.8.34
- Nine brand-new missions for lower level players.
- New Weapon: Gauss Canon MkIII
- Sector Changes: Verasi O7 has been modified and now has a test of border defenses.
- New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable.
- Voice Chat falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged.
- Fixed problem when accepting EULA too quickly causes connecting to not complete.
- Fixed small memory leak in Mac version.
- Fixed bug with new mission objective list prevented mission log from being scrolled all the way down.
- Fixed crash when calling radar.SetAimDirIconColor() in a plugin without a 5th argument.
- Fixed misc lua errors.
- Fixed a rare crash on exit in the Windows version.
Vendetta version 1.8.33
- Added new "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port.
- Fixed minor problems with Training III and IV missions
- Reworked Training VI mission to no longer stall under certain cases. Please report any problems with this tutorial.
Vendetta version 1.8.32
- Moved mission-editor-based bot control to a newer, more powerful mechanism (Kourier).
- Previous "Plasma Eliminator" is now renamed the "MkII".
- New baseline Plasma Eliminator available at level 1 Heavy
Vendetta version 1.8.31
- Support for 36 joystick buttons on a single joystick for Mac and Linux versions.
- Better handle case in Audio Options menu when there is no audio device available.
- Fixed rare Windows DirectX crash bug.
- Display correct hour-length of trial for trial accounts.
- Fixed all notification text references of money to credits.
- lua console_print won't generate an error when trying to print non-strings.
- Fixed credits bug when trying to give credits to someone with over 4294967295 credits
- Fixed misc server-side bugs.
Vendetta version 1.8.30
- New weapon: Plasma Eliminator, requires L2 heavy
- New weapon: Plasma Annihilator, L7 heavy, Hive Queen II
- Modified a few item prices.
- Fixed other server-side bugs.
Vendetta version 1.8.29
- Players can now be mentored to license level 2.
- Added sector notes. Read Navmap Help for more information.
- Modified mentor error message to include license level info.
- Fixed miscellaneous rare lua bugs.
Vendetta version 1.8.28
- Fix for dynamic-object-update related crash.
- Fixed other bug.
Vendetta version 1.8.27
- New Ship: the Behemoth Heavy Miner, for sale in Mining stations
- New Weapon: the Ineubis Raven Ion Blaster, available at Ineubis stations, and at increased price at Barracks stations near Deneb.
Vendetta version 1.8.26
- Dynamic object-update system.
- Lua bug fixes (including the cause of the stalled moths).
- Kourier bug fixes/resiliency updates.
- Various mission tweaks.
Vendetta version 1.8.25.1
- Fixed radar bug.
- Removed spurious voice-chat related message.
Vendetta version 1.8.25
- 11 New missions have been added.
- Updated Voice Chat, fixes device enumeration for some linux/amd64 installs.
- Removed Voice Chat 'Quality' setting due to changes in Voice Chat SDK.
- Player-defined Ignore list is loaded and saved at different times so plugins can update the lists.
- Version is now displayed in Credits window.
- Back-end enhancements.
Vendetta version 1.8.24
- Lowered voice chat quality slightly to lower bandwidth usage. Audible quality loss should be minimal.
- Fixed 'Mission Available' count to 0 when there are no missions available
- Fixed lua error when enabling voice chat after leaving a group
- Added guild member count to list of guild members online
- Very slight interface tweaks and HUD optimizations
Vendetta version 1.8.23
- Updated VoiceChat Libraries.
- Rolled out new VoiceChat production server.
- Fixed a bug in sixth tutorial mission.
Vendetta version 1.8.22.1
No information available
Vendetta version 1.8.22
- Only tutorial missions are visible to new characters (until they reach combat license level 1).
- VoiceChat: Enable Device Selection checkbox to allow certain Gentoo/Linux/AMD64 users to workaround a crash.
- Push-to-talk and VAD now properly saved.
- Better handling of some VoiceChat failure modes.
Vendetta version 1.8.21
- Voice Chat options menu now allows you to select your playback and capture devices.
- Linux version now always tries ALSA first, regardless of audio settings
- Players are properly kicked out of restricted text chat channels
- lua interface updates:
- bitlib.band, bor, bxor, bnot, lshift, rshift, arshift
- Third argument to SendChat can be channel id when 2nd arg is "CHANNEL"
Vendetta version 1.8.20
- Vendetta Online now features Voice Chat! See news post for details.
- Fixed port names on Revenant and 2-port EC-101/107 series ships
- Added optional Set Home confirmation dialog
- Added optional Log Off confirmation dialog
- Own health percent in HUD no longer shows 0% if health is less than 0.5%.
Vendetta version 1.8.19.1
- Fixed a problem with the background updates.
Vendetta version 1.8.19
- AI targeting optimization (will hopefully help with hits not always registering in busy sectors).
- Moved Border Skirmish to Deneb B-13 (so serco don't have a chokepoint).
- Tweaked Border Skirmish values to make bots not gang up on you quite as much.
- Fixed Levi negative-shield-recharge-rate bug.
- Hornet and Orion Hornet changed from 10 -> 15 cargo.
- Hornet MkII changed from 18 -> 25 cargo.
- Hornet MkIII changed from 12 -> 18 cargo.
- /displayshippos a second time makes the Hippos go away now.
- Buddies are only tab-completed if they are online.
- Updates to "All About the Galaxy" tutorial mission.
- More 'background' updates.
Vendetta version 1.8.18.2
- Background updates.
Vendetta version 1.8.18.1
- No changelog posted for this patch; it was released because of a bug that prevented people from logging on after the restart.
Vendetta version 1.8.18
- Dropped official support for MacOS X 10.2
- Border Skirmish NPC rocket launchers nerfed in damage and firing rate.
- Border Skirmish Constellation and HAC should now have large turret models.
- Various mission bugfixes.
- New missions added.
Vendetta version 1.8.17
- BioCom Vulture XT turbo drain changed from 60 to 57.
- Teradon shield-recharge-rate now lower (same as trident).
- Teradon now uses slightly different turret weapons.
- Border Skirmish Warthogs now have Iceflares instead of Sunflares.
- Trident swarm missle refire delay changed from 30 to 45 seconds.
- HUD updates are a little more efficient when getting hit.
- Reworked windows sound driver a little for wavsound mode.
- Border Skirmish no longer informs you of NPCs killing NPCs.
- Escort rewards lowered somewhat so they won't hit the cap so often.
- Behind-the-scenes development continues.
- Border Skirmish Valkyries now also have Iceflares
- Border Skirmish Proms now have AGTs
Vendetta version 1.8.16
- Slight buffer copy optimization to sound system on Mac and Windows
- Added [] around ship price to make it more noticable
- Added chat text color picker in Options->Interface->Chat Color Settings
- Added mission count to buttom of Available Missions list taken and aborted or otherwise ended without leaving the station.
Vendetta version 1.8.15
- Mac Updater has been optimized
- Added a 'Super High' mode for rendering backgrounds
- Increased resolution of starfield texture
- Increased maximum number of characters that can be typed into the console
- Changed text in buddy note entry menu
- Added a special plugin layer to the HUD for plugins
- Added stats at the bottom of PVP tab
- Tweaked group-targeting code to make bots respond more readily to being shot (even if they are targeting someone else)
Vendetta version 1.8.14
Client Enhancements
- New PVP tab located inside Comm tab.
- New Ignore tab located inside Sensor tab.
- New floating point sound buffer format for Windows XP and Vista. It is used by default for XP and uses the old 16bit sound buffer if it is not available.
- Fixed client crash when trying to play a sound file that failed to load. Read Windows forum for more information.
Lua Enhancements
- chatinfo variable is now global.
- Fixed lua error when calling factionfriendlynessrange(value).
- Added GetListOfSeenNames() function to client sandbox.
- Server connection error dialog is less ugly now.
Vendetta version 1.8.13
- Linux joystick calibration interface
- Made news article background a little darker to make the text easier to read.
- /msg properly handles player names with %% in them
- Fixed text coloring bug that happened when color code tag scrolled out of the window.
- The %sector% tag properly displays sector name instead of internal sector id when used in chat messages
- Added Ignore.GetIgnoreList() lua function that returns a table of lowercase character names that are ignored.
Vendetta version 1.8.12
- When the first bot in line to dock takes an inordinate amount of time, it will now cheat to prevent pile-ups.
- Health percentages of nearby players in userlist when health is less than 100%
- Missed a comma_value() on station Sell tab.
- Interface autorefreshes on changes to sorting and number formats.
- Added sorting to the commodity/ship addons. Sorts on name/price/group. The setting is in Interface Options.
- Ship item descriptions are indented
- Mission descriptions are indented in Mission Board
- Added cu/mass to the Load tab, also mass on the ship cargo(x/y) label.
Vendetta version 1.8.11
- Slight optimization to client when there are a lot of bots in the sector. (ie. BS and central hive sectors)
- All supporting sectors for Hive Bastions are now constrained to the same system as the Queen
- Hive Collectors shuttle back and forth between their Settlement and their Queen
- When the last Bastion in a system is destroyed, all other Hive Skirmish missions in that system end immediately (as successful).
- Mac version defaults to using texture compression for video cards with 128 megs of memory to try to fix texture thrashing problem.
Also, thanks to players who have contributed the following:
- Group management added to Buddy tab and tab is renamed to Buddy/Group. (Moda Messolus, Omega 0)
- Added ability to optionally display numbers with either commas or spaces as thousands separators in the client interface. Added option to specify either none, comma, space. (Moda Messolus)
- Updated some in-station hotkeys. ([LUA] guild)
- Darkened capship's 'Ready Room' chat background colors. (Miharu, Omega 0)
- Darkened station's 'Bar' chat background colors. (Miharu, Omega 0)
- Player cargo lists are now sorted by name. (Moda Messolus)
- There are now 9 pages of mission notes instead of 1. (Nautargos, Moda Messolus)
- Added /clear command to clear the console. (Moda Messolus)
- Added ship names to the preset buttons on the buyback dialog; earlier update had only affected the buttons in the station interface. (drazed, Miharu, raybondo)
Vendetta version 1.8.10
- Manufacturing & Mining missions updated to use new objective UI in the mission log
- Fix crash under OpenGL
- Fixed tutorial mission wording
- 9 new missions added
- Server deployment stuff rewritten; we should have shorter downtimes between updates from now on
Vendetta version 1.8.9
- Fixed a couple interface bugs
- Added support for a mission objective list in the log; we will be updating missions to use this feature
Vendetta version 1.8.8
- Pressing 'm' from the HUD always goes to the mission log, then pressing it again goes to the mission list if you don't have a mission, and then pressing 'm' a third time puts you back in the HUD.
- Fixed horizontal scroll in mission log.
- Missions are sorted alphabetically by name and then description. (thanks Moda)
- Option for chat entry field to show colored text depending on what chat destination it's going to. (thanks Slime)
- Preset purchase buttons show name of the ship that is setup for that preset. (thanks Drazed)
- Player's home station is displayed in character info area in station menu. (slime)
- System chat is available to non-plugin users now. (slime)
Vendetta version 1.8.7
- Overhauled bot targeting system, currently utilized in Border Skirmish, Hive Skirmish and Escort missions. Among other things, this means that players will be targeted more frequently and fighters won't focus on capships.
- BS bots warp in from opposite ends now, preventing some capship tangles.
- BS now includes Ragnarok bombers.
Vendetta version 1.8.6.1
- Fixed crash on exit or ReloadInterface
Vendetta version 1.8.6
- Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon).
- Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).
- Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.
- Hive expansion tuning (eg. slower bastion spawning when there are already several).
- Hive Skirmish message polishing (no more "will retreat if we lose 0 more").
- New mission log objective-list mechanism (not yet utilized).
Vendetta version 1.8.5
- Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions
- Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue)
- When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast.
- Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen)
- Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed.
- Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large.
Vendetta version 1.8.4.1
- Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.
- Disabled mpengine entirely (for now) - trying to track down further performance issues.
Vendetta version 1.8.4
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree list.
- Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate
Vendetta version 1.8.3.1
- Fix for the crash that TargetLS and the IUP child-detachment change induced
- Linux clients will now hog the cpu much less when not in focus
Vendetta version 1.8.3
- WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
- Casualties HUD element in Hive Skirmish missions
- Group-leaving on mission end/abort fixed
- Better emulation of skirmishes in non-running sectors
- Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
- Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
- More stats being kept for Border Skirmish
- IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
Vendetta version 1.8.2
- Swarm trail effects get removed when changing sectors or logging out
- Misc lua interface fixes (see community projects forum tomorrow)
- Mission HUD text properly left-justified again
- Mission menu backgrounds back to normal
- Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
- No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
- Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
- Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
- Stronghold queens don't try to defend the Levi now (until defend action works better)
- Serco/Itani HAC instead of frigate1/2 in BS messages
Vendetta version 1.8.1
- Border Skirmish is back, now with HUD indicator
Vendetta version 1.8
- Two new hives, centered in Metana and Rhamus
- Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
- Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
- Linux joystick calibration utility disabled; it didn't work at all but we will fix it!