Heavy Assault Cruiser: Difference between revisions

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{{nps}}
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[[Image:HAC_righttop_profile.png|thumb|left|Click for Full Size]]
[[Image:HAC_righttop_profile.png|thumb|left|Click for Full Size]]
These are the largest class of [[capital ships]]. Heavy Assault Cruisers are around 800m long, have a large fin on the "underside", and a docking bay near the fin.  By entering this bay, you may gain access to the [[media:HAC_turret.png|ship's turrets]], and armor, in addition to repairing your ship. The ship is equipped with 21 turrets, each of which holds either an [[Weapons:Large#Gatling|Über Gatling Turret]] (higher damage, higher range), a Beam Cannon, or a Capital Gauss Cannon (larger projectile, more damage, capable of detonating ordinance). At the moment, the piloting of all Heavy Assault Cruisers is managed by AI systems, but work is already in progress for total player controlled versions.
These are the largest class of [[capital ships]]. Heavy Assault Cruisers are around 800m long, have a large fin on the "underside", and a docking bay near the fin.  By entering this bay, you may gain access to the [[media:HAC_turret.png|ship's turrets]], and armor, in addition to repairing your ship. The ship is equipped with several turrets, each of which holds a Capital Gauss Cannon (larger projectile, more damage, capable of detonating ordinance). At the moment, the piloting of all Heavy Assault Cruisers is managed by AI systems, but work is already in progress for total player controlled versions.
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! class="unsortable" | Level
! class="unsortable" | Level
! Armor
! Armor
! Shield
! Shield Recharge Rate /s
! Cargo
! Cargo
! class="unsortable" | Weapons
! class="unsortable" | Weapons
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| -
| -
| 5000000
| 5000000
| 200000
| 15000
| 320
| 320
| 21 Turrets
| 21 Turrets
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| 50/s {{smn}}
| 50/s {{smn}}
|}
|}
*21 Large Turrets (approx 130000 armor) can be destroyed when shields are down
*Turrets are equipped with Capital Concussion Gauss (6000 damage)
*Once overloaded shields will not regenerate unless no damage is taken for an extended period (30 mins?)


==Other Faction Variants==
==Other Faction Variants==
Currently the Devs are running war scripts in Sedina B-8, A Heavy Assault Cruiser is launched from the capital system of each of the three major [[Nations|nations]] ([[Itani]], [[Union of Independent Territories|UIT]], [[Serco]]). They wait ten (10) minutes for defenders to board and man the turrets, then they set course and make way to Sedina B-8 where they stay for thirty minutes before returning to their spawn points and restarting the patrol. But since an update <small>(6/9/05)</small>, they spawn closer to Sedina instead of in the nation capitals.
Their designations are:
* '''[[Glossary#Common_Abbreviation|SMV]] Protaris'''
* '''[[Glossary#Common_Abbreviation|UPK]] Zelor'''
* '''[[Glossary#Common_Abbreviation|IDV]] Sola'''
[[Image:3 Serco Military Capital Ships.JPG|thumb|right|3 Serco HAC's in Station Sector]]
[[Image:3 Serco Military Capital Ships.JPG|thumb|right|3 Serco HAC's in Station Sector]]


There are also 3 H.A.C.'s, designated '''SMV Nemesis''', '''SMV Ferronen''' and the '''SMV Shekaris''' that spawn in Sol II every few hours, and come with 5 NPC escorts: 2 SkyCommand Prometheuses armed with Gauss cannons and 3 Serco Vulture Guardians armed with Neutrons. They patrol between Sol II and Geira Rutilus.
There are 3 H.A.C.'s, designated '''SMV Nemesis''', '''SMV Ferronen''' and the '''SMV Shekaris''' that spawn in Sol II every few hours, and come with 5 NPC escorts: 2 SkyCommand Prometheuses armed with Gauss cannons and 3 Serco Vulture Guardians armed with Neutrons. They patrol between Sol II and Geira Rutilus.
 
There are also occassionally Heavy Assault Cruisers spawned for the Border Skirmish mission.
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== See also ==
The Heavy Assault Cruiser plays a crucial role in the [[Border_Combat]] in Deneb when participating in the larger more difficult battles and is very difficult to defeat without player assistance or joining in an attack along side a [[TPG_Teradon_Frigate]]
{{Ship Navbox}}
{{Ship Navbox}}


[[Category:Ships]]
[[Category:Ships]]

Latest revision as of 15:27, 26 September 2015

Click for Full Size

These are the largest class of capital ships. Heavy Assault Cruisers are around 800m long, have a large fin on the "underside", and a docking bay near the fin. By entering this bay, you may gain access to the ship's turrets, and armor, in addition to repairing your ship. The ship is equipped with several turrets, each of which holds a Capital Gauss Cannon (larger projectile, more damage, capable of detonating ordinance). At the moment, the piloting of all Heavy Assault Cruisers is managed by AI systems, but work is already in progress for total player controlled versions.

Game's Description

Standard Variants

Name Variant Faction Faction
Level
Level Armor Shield Shield Recharge Rate /s Cargo Weapons Mass Length Thrust Max Speed Spin Torque Turbo Speed Turbo Energy
Heavy Assault Cruiser Basic - - - 5000000 200000 15000 320 21 Turrets 6000 kg sm=n 733 m sm=n 20000 N sm=n 30 m/s sm=n 2000.0 Nm sm=n 180 m/s sm=n 50/s sm=n
  • 21 Large Turrets (approx 130000 armor) can be destroyed when shields are down
  • Turrets are equipped with Capital Concussion Gauss (6000 damage)
  • Once overloaded shields will not regenerate unless no damage is taken for an extended period (30 mins?)

Other Faction Variants

3 Serco HAC's in Station Sector

There are 3 H.A.C.'s, designated SMV Nemesis, SMV Ferronen and the SMV Shekaris that spawn in Sol II every few hours, and come with 5 NPC escorts: 2 SkyCommand Prometheuses armed with Gauss cannons and 3 Serco Vulture Guardians armed with Neutrons. They patrol between Sol II and Geira Rutilus.

The Heavy Assault Cruiser plays a crucial role in the Border_Combat in Deneb when participating in the larger more difficult battles and is very difficult to defeat without player assistance or joining in an attack along side a TPG_Teradon_Frigate