Glossary: Difference between revisions
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These are terms that most players will use and understand in game. | These are terms that most players will use and understand in game. | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! | ! | ||
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| align="left" | Term used for attacking large numbers of bots to gain experience. | | align="left" | Term used for attacking large numbers of bots to gain experience. | ||
|- | |- | ||
! | ! Taur | ||
| align="left" | | | align="left" | Shortened name for [[Centaur|Centaur]] ships. | ||
|- | |- | ||
! Crackbotting | ! Crackbotting | ||
| align="left" | The practice of luring bots into "cracks" | | align="left" | The practice of luring bots into "cracks" or other places in the VO universe where the bots are unable to maneuver, enabling you to kill them relatively easily. | ||
|- | |- | ||
! Credit | ! Credit | ||
| align="left" | The basic unit of currency in Vendetta Online | | align="left" | The basic unit of currency in Vendetta Online. | ||
|- | |||
! dent | |||
| align="left" | Shortened name for [[Trident|Trident]] ships. | |||
|- | |- | ||
! Exploit | ! Exploit | ||
| align="left" | The purposeful use of a broken game element or bug, for gain. (forbidden) | | align="left" | The purposeful use of a broken game element or bug, for gain. (forbidden) | ||
|- | |- | ||
! | ! Faction Hit | ||
| align="left" | | | align="left" | This occurs when a pilot suffers a (sudden) loss of faction level (not necessarily a significant amount). | ||
|- | |- | ||
! Griefing | ! Griefing | ||
| align="left" | | | align="left" | Deliberately making the game unpleasant for others. Largely subjective. | ||
|- | |- | ||
! Ice, yo! | ! Ice, yo! | ||
| align="left" | One of those shiny ice asteroids. With the old smaller, denser sectors people used to absent mindedly smash themselves on these things all the time. The ice asteroids gave more collision damage due to a quirk with their shape. Rabid Panda suggested to the devs that ships give a collision warning for ice roids, hence the term. | | align="left" | One of those shiny ice asteroids. With the old, smaller, denser sectors people used to absent mindedly smash themselves on these things all the time. The ice asteroids gave more collision damage due to a quirk with their shape. Rabid Panda suggested to the devs that ships give a collision warning for ice roids, hence the term. | ||
|- | |- | ||
! Issue | ! Issue | ||
| align=";left" | To die in a collision, as with a roid, station, bot or other player, or | | align=";left" | To die in a collision, as with a roid, station, bot or other player, or with the /explode command. The term comes from the game's message for this type of death, "<i>player</i> is having issues." | ||
|- | |- | ||
! Jump | ! Jump | ||
| align="left" | The act of going from one sector to another | | align="left" | The act of going from one sector to another via every ship's intrasystem jump drive. A player must be at least 3000m from any large object to initiate a jump. | ||
|- | |- | ||
! log | ! log | ||
| align="left" | The act of logging out of VO | | align="left" | The act of logging out of VO. | ||
|- | |||
! lua | |||
| align="left" | Lua is a scripting language, used to program the bots. | |||
|- | |||
! moth | |||
| align="left" | Shortened name for [[Behemoth|Behemoth]] ships. | |||
|- | |- | ||
! NPC | ! NPC | ||
| align="left" | Non-Player Character. Otherwise known as "bots." | | align="left" | Non-Player Character. Otherwise known as "bots." | ||
|- | |- | ||
! | ! Pie rat | ||
| align="left" | | | align="left" | Another term for [[pirating | pirate]] | ||
|- | |- | ||
! Queening | ! Queening | ||
| align="left" | | | align="left" | The process of going to hunt for [[bots:Hive Queen|Hive Queen]]s | ||
|- | |||
! rev | |||
| align="left" | Shortened name for [[Revenant|Revenant]] ships. | |||
|- | |- | ||
! Roid | ! Roid | ||
| align="left" | | | align="left" | The short name for an asteroid. Commonly found in nearly every sector. They will kill you if you run into them at high speeds. Roids will not explode if you shoot at them; they just sit there, acting as obstacles to the unobservant trader or fighter. Minerals can be mined from roids using mining beams. | ||
|- | |- | ||
! Roid Warping | ! Roid Warping | ||
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|- | |- | ||
! Sectors | ! Sectors | ||
| align="left" | | | align="left" | The squares on the 16 by 16 grid. You can freely travel to any sector in a system, except for the sectors located in and around stars. We're not sure about those sectors yet, but we will figure out soon enough if we can use them eventually. | ||
|- | |- | ||
! Space Quake | ! Space Quake | ||
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|- | |- | ||
! Station Mining | ! Station Mining | ||
| align="left" | | | align="left" | The act of dropping mines near stations, killing other players. This is no longer a good idea because the defense bots will destroy the mines, and if someone gets hurt the defense bots will be hostile and you will be labeled KOS. | ||
|- | |- | ||
! Suicide Bots | ! Suicide Bots | ||
| align="left" | Term for [[bots:Aerna Seeker|Aerna Seekers]] whose primary mode of attack is to self destruct near the target. | | align="left" | Term for [[bots:Aerna Seeker|Aerna Seekers]] whose primary mode of attack is to self destruct near the target. | ||
|- | |- | ||
! | ! System | ||
| align="left" | | | align="left" | One of 30 named areas, each containing a 16 by 16 grid of sectors. The systems can be viewed by hitting "n" (or whatever is bound to the nav map) and pressing "Zoom to Universe." | ||
|- | |- | ||
! Warp | ! Warp | ||
Line 88: | Line 88: | ||
| align="left" | The cargo available for sale in stations. | | align="left" | The cargo available for sale in stations. | ||
|} | |} | ||
== Common Abbreviations == | == Common Abbreviations == | ||
These are abbreviations of some of the main events and items in game. | These are abbreviations of some of the main events and items in game. | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! | ! | ||
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|- | |- | ||
! ALA | ! ALA | ||
| align="left" | | | align="left" | Average Level of Aggression. | ||
|- | |- | ||
! ATM | ! ATM | ||
| align="left" | At The Moment | | align="left" | At The Moment. | ||
|- | |- | ||
! CTF | ! CTF | ||
| align="left" | Capture the Flag | | align="left" | Capture the Flag. A long gone feature of the game; some vets still pine for it. | ||
|- | |- | ||
! CtC | ! CtC | ||
| align="left" | Capture the Cargo | | align="left" | Capture the Cargo. Activity where Itani and Serco try to get the most Purified Xithricite Ore. | ||
|- | |- | ||
! FC | ! FC | ||
| align="left" | Fast Charge | | align="left" | Fast Charge powercell. | ||
|- | |||
! FF | |||
| align="left" | [[Friendly fire]] (being fired on by another player of the same nation) | |||
|- | |- | ||
! FM | ! FM | ||
| align="left" | Forum moderator. Also FiReMaGe, another player | | align="left" | Forum moderator. Also FiReMaGe, another player. | ||
|- | |- | ||
! GF | ! GF | ||
| align="left" | Good Fight. ''It's good sportsmanship to commend your adversary for a good fight, whether you've won or lost.'' | | align="left" | Good Fight. ''It's good sportsmanship to commend your adversary for a good fight, whether you've won or lost.'' | ||
|- | |- | ||
! GTG | ! GTG | ||
| align="left" | Got To Go | | align="left" | Got To Go. | ||
|- | |||
! HS | |||
| align="left" | Hive Skirmish, a type of mission. | |||
|- | |- | ||
! IDV | ! IDV | ||
| align="left" | Itani Defense Vessel | | align="left" | Itani Defense Vessel. | ||
|- | |- | ||
! j/m or jm | ! j/m or jm | ||
| align="left" | "Just a Minute" used when someone | | align="left" | "Just a Minute." Often used when someone is in combat and cannot spare the time to write a coherent message. | ||
|- | |- | ||
! | ! KOS | ||
| align="left" | | | align="left" | Kill on sight. | ||
|- | |||
! LENB | |||
| align="left" | Law Enforcement Neutron Blaster. A piece of equipment that is dropped from station guards. | |||
|- | |- | ||
! MMOG/<br>MMORPG | ! MMOG/<br>MMORPG | ||
| align="left" | | | align="left" | Massively Multi(player) Online (Role Playing) Game. | ||
|- | |||
! NW | |||
| align="left" | Nation War. Player event held twice a week in which the different nations fight as groups against each other. | |||
|- | |- | ||
! OMW | ! OMW | ||
| align="left" | If you need assistance from another player, OMW is a common response | | align="left" | On my way. If you need assistance from another player, OMW is a common response. | ||
|- | |- | ||
! PK | ! PK | ||
| align="left" | If you have played many other video games, you should know what a PK is. | | align="left" | Player kill. (If you have played many other video games, you should know what a PK is.) Player kills give large hits to factions if it happens in a sector where the player is neutral or above. Should the player be disliked by a faction, have fun destroying them over and over. | ||
|- | |- | ||
! Prox | ! Prox | ||
| align="left" | Proximity mines | | align="left" | Proximity mines. These mines blow if a player gets too close. | ||
|- | |- | ||
! rgr | ! rgr | ||
| align="left" | Roger | | align="left" | Roger (i.e. "I understand"). | ||
|- | |- | ||
! rp | ! rp | ||
| align="left" | Role Playing | | align="left" | Role Playing. This is when a player acts as a character in the game, i.e. pretends they are actually an Itani or Serco. Players can earn respect if done well, but over-doing it can be annoying. | ||
|- | |- | ||
! SMV | ! SMV | ||
| Serco Military Vessel | | Serco Military Vessel. | ||
|- | |- | ||
! UPK | ! UPK | ||
| Union Peace Keeper | | Union Peace Keeper. | ||
|- | |- | ||
! valkjock | ! valkjock | ||
| align="left" | | | align="left" | A player with an over-sized ego that flies in a valk and kills n00bs. | ||
|- | |- | ||
! Vet | ! Vet | ||
| align="left" | Veteran | | align="left" | Veteran. A player who has been playing for a long time, especially since the alpha testing phase. | ||
|- | |- | ||
! VO | ! VO | ||
| align="left" | Vendetta Online | | align="left" | Vendetta Online. The game we all know and love. | ||
|- | |- | ||
! wc | ! wc | ||
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|- | |- | ||
! WH | ! WH | ||
| align="left" | | | align="left" | Wormhole. These are the inter-galactic phenomena used to move from one system to another. At least two are located in every system, some with more. | ||
|- | |- | ||
! Xith | ! Xith | ||
| align="left" | | | align="left" | [[Trading|Xithricite Ore]]. | ||
|} | |} | ||
<br> | <br> | ||
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== Ships == | == Ships == | ||
These are the player given names to the ships in game. These are used as some names are long and not quickly typed. | These are the player given names to the ships in game. These are used as some names are long and not quickly typed. Please note that this list is not comprehensive of all the ship types in game (e.g. Hornet and Atlas are not included). | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! | ! | ||
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|- | |- | ||
! Bus | ! Bus | ||
| align="left" | | | align="left" | Bus, short for all ships in the [[EC]] series, is a name given due to the original variant's design. Originally from alpha, this term stuck around even after the new models were introduced. The EC-88 and 89 are also known as the "GovBus" or "Free Bus." The term is ''not'' a reference to the ship's performance, contrary to popular belief. | ||
|- | |- | ||
! Cent | ! Cent | ||
| align="left" | | | align="left" | Short for [[Centurion]]. A small maneuverable fighter/scout with one or two small weapon ports. The term "IBG" stands for "Itani Border Guardian", the Itani variant. Other variants include the "Rev C" (Orion Centurion Rev C), and "SL" or "Superlight" (Centurion Superlight). | ||
|- | |||
! Connie | |||
| align="left" |Short for [[TPG Constellation Heavy Transport]] - A large, heavily armored capital-class transport ship. Sometimes found among very large NPC convoys and as a support vessel in Serco and Itani fleets in [[Medium Skirmish|Medium]] and [[Large Skirmish|Large]] [[Border Combat|Border Skirmishes]]. They also show up as part of the [[War Convoy|War Convoy Blockades]] in Ukari and Edras. | |||
|- | |||
! Rev | |||
| align="left" |short for [[Revenant]], the first trade ship that becomes available after the EC series. The abbreviation "Rev" is not commonly used due to its similarity to "Rev C", a special Centurion variant. In addition to being a trade vessel, the Revenant deploys a respectable balance of armor, firepower, and maneuverability. | |||
|- | |||
! Taur | |||
| align="left" | Short for [[Centaur]], a mid-level trading ship with a large cargo hold and some bombing capabilities. The "Tung Taur" or "Agresso" is a special variant (Tunguska Centaur Agresso). | |||
|- | |||
! Tera | |||
| align="left" | Short for [[TPG Teradon Frigate]]. An anti-capital ship frigate with four powerful main guns. | |||
|- | |- | ||
! Vult | ! Vult | ||
| align="left" | | | align="left" | Short for [[Vulture]]. Vultures excel in 1v1 combat due to their extremely thin profile, and are the de facto workhorse fighter of the galaxy. Special variants include the "SVG" (Serco Vulture Guardian), "Corvult" (Corvus Vulturius), and "XT" (BioCom Vulture XT). | ||
|- | |- | ||
! Hog | ! Hog | ||
| align="left" | | | align="left" | Short for [[Warthog]], a versatile medium attack ship. Warthogs are the lightest ship type to deploy a Large weapon port, however mass is a key factor as the Warthog engine is not as powerful as that of an actual bomber. The Warthog mkII is a fast infiniturbo ship that becomes available early on. Special variants include the "TD" (Warthog Territorial Defender), "Hound" (Corvus Greyhound), and "WME" (Warthog Mineral Extractor). | ||
|- | |||
! HAC | |||
| align="left" | Short for [[Heavy Assault Cruiser]]: Commonly found among Serco and Itani fleets in the [[Border Combat|Border Skirmishes]]. | |||
|- | |- | ||
! Valk | ! Valk | ||
| align="left" | | | align="left" | Short for [[Valkyrie]], an advanced Itani fighter with superior maneuverability, armor/mass ratio, and firepower. Together with the Vulture, the Valkyrie is often considered one of the best fighters in the galaxy. Special variants include the "Rune" (Valkyrie Rune), "Vengeance" (IDF Valkyrie Vengeance), and the "X1" (Valkyrie X-1). | ||
|- | |- | ||
! Tri-flare Valk | ! Tri-flare Valk | ||
| align="left" | A | | align="left" | A valk with 3 [[:weapons:Small#Sunflare Rocket Launcher|flares]] (usually sunflares). There can also be a tri-flare of other ships, but the Valk is normally used since it is the best ship for such tactics. | ||
|- | |- | ||
! Maud | ! Maud | ||
| align="left" | | | align="left" | Short for [[Marauder]], the 48+ cargo trading ship produced for the [[Nations|UIT]]. Also called Pizza Cutter for its shape. Despite having a large cargo hold, the Marauder is a light ship with great firepower. However, with a full cargo load the Marauder cannot hope to go toe to toe against a dedicated fighter. | ||
|- | |- | ||
! Prom | ! Prom | ||
| align="left" | | | align="left" | Short for [[Prometheus]], the armored transport made for the [[Nations|Serco]]. Formidable when used correctly, the Prom resembles an armored slug. Did we mention that this ship is armored? The most feared variant is the "SkyProm" (Serco SkyCommand Prometheus). | ||
|- | |- | ||
! Rag | ! Rag | ||
| align="left" | | | align="left" | Short for [[Ragnarok]], a heavy bomber used by all needing heavy firepower. | ||
|- | |||
|- | |||
! MGC | |||
| align="left" | Short for "Mobile Goliath Cannon", a tongue-in-cheek reference to the legendary guns defending Itani space from the backstory. The MGC is a special Ragnarok all-rocket loadout of 3x Sunflare Launchers and 2x Jackhammer Launchers, or 3x Sunflare Launchers and 2x Screamer Launchers, popularized in alpha. | |||
|- | |- | ||
! Moth | ! Moth | ||
| align="left" | [[Behemoth]], [[ | | align="left" | [[Behemoth]], [[TPG|The Propeller Group's]] latest creation. This monster of a ship is perfect for large cargo hauls and big mining ventures. Special variants include the "XC" (TPG Behemoth XC), "Light Moth" (Aeolus Light Behemoth), "Moth Miner" 2 and 3 (Behemoth Heavy Miner 2 and Behemoth Heavy Miner 3). | ||
|- | |- | ||
! Frig | ! Frig | ||
| align="left" | | | align="left" | Historically: Short for Frigate (or officially the capital ship), this is a very large ship. The frig was previously an NPC, but has recently been opened for player use (see [[Heavy Assault Cruiser]]). The frig can kill anyone within a short distance. If you have several people, or work efficiently, you can take down the frig, getting very expensive cargo (called precious metals), which can be sold for upwards of 50,000 credits. The frig has awesome weapons, armor, and many cargo ports. See [[Bots:Frigate|NPC Frigate]] for more information. | ||
|- | |||
! Hound | |||
| align="left" | Short for Corvus Greyhound, a lighter and very fast variant of the [[Warthog]]. Most commonly used as an interceptor or scout, the Hound includes an integrated cargo scanner. | |||
|} | |} | ||
== Batteries == | == Batteries == | ||
Terms involving batteries. | Terms involving batteries. | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! | ! | ||
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|- | |- | ||
! Bat | ! Bat | ||
| align="left" | | | align="left" | Short for Battery, the powercell for using energy weapons and boosting. There are Hvy (heavy), Med (medium), FC (fast-charge) cells, as well as the free and light cells. ''Note: the term Battery was originally used in alpha and has been replaced by the word Powercell in production'' | ||
|- | |||
! UC | |||
| align="left" | Short for Ultra Charge Powercell, also called Ultracell. It combines the capacity of a Heavy Cell with the charge speed of an FC and can be equipped at zero licences. Requires 40 positive mentor reviews to buy but is often sold by veterans. | |||
|} | |} | ||
== Weapons == | == Weapons == | ||
This is a list of the names given to the weapons during alpha/beta testing, though some names have changed the terms have stuck around. | This is a list of the names given to the weapons during alpha/beta testing, though some names have changed the terms have stuck around. | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! | ! | ||
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|- | |- | ||
! L-Port | ! L-Port | ||
| align="left" | | | align="left" | Short for [[:weapons:Large]] Port, which holds the more powerful, "large" weapons. Most rockets, all mines, and high-damage plasma weapons are large-port. | ||
|- | |- | ||
! S-Port | ! S-Port | ||
| align="left" | | | align="left" | Short for [[weapons:Small]] Port, holding "smaller" weapons, mainly rapid-fire plasma weapons. Sunflares are also small port, as well as some homer-type missiles. | ||
|- | |- | ||
! AGT | ! AGT | ||
| align="left" | | | align="left" | [[:weapons:Large#Gatling Turret|Advanced Gatling Turret]], the best gatling turret your money can buy, containing excellent auto tracking and high rate of fire. Advanced Gatling Turrets have been renamed to simply Gatling Turret. Despite the name they are large-port weapons, not for the turret port. The correct term would be "Gatling Cannon MkII" and the Hive Queen Gatling Cannon would be like a "Gatling Cannon MkIII" | ||
|- | |- | ||
! Flares | ! Flares | ||
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|- | |- | ||
! Gravs | ! Gravs | ||
| align="left" | | | align="left" | Historically: [[:weapons:Small|Gravitron Blaster]], another high-speed plasma weapon, more powerful than a Tachyon blaster. Gravitrons have been renamed the [[:weapons:Small#Positron Blaster|Positron Blaster]]. | ||
|- | |- | ||
! Homers | ! Homers | ||
| align="left" | | | align="left" | Usually [[:weapons:Small#Gemini Homing Missile Launcher|Geminis]], but can be used for any homing missiles. Also known as Seekers or Heaters. | ||
|- | |- | ||
! L-Mines | ! L-Mines | ||
| align="left" | | | align="left" | [[:weapons:Large#Lightning Mine Launcher|Lightning Mines]]. | ||
|- | |- | ||
! Neuts | ! Neuts | ||
| align="left" | | | align="left" | [[:weapons:Small#Neutron Blaster|Neutron Blasters]]; also called "Neuts", "Neut IIs", or "Neut IIIs". | ||
|- | |- | ||
! Nukes | ! Nukes | ||
| align="left" | Avalon torpedo launchers. 12000 damage/shot. These were removed in beta because there was nothing to use them on. | | align="left" | [[:Weapons:Large#Mine_Launchers|BioCom Miniature Teller-Ulam Mines]] - 11000 damage mine launcher. Historically: Avalon torpedo launchers. 12000 damage/shot. These were removed in beta because there was nothing to use them on at the time. | ||
|- | |- | ||
! P-Mines | ! P-Mines | ||
| align="left" | | | align="left" | [[:weapons:Large#proximity mine launcher|Proximity Mines]]. Proximity Mines explode when a player flies within a certain distance of them. Most cause plenty of damage, so they're fairly useful. | ||
|- | |||
! Concapult | |||
| align="left" | The practice of laying a large number of [[:weapons:Large#concussion mine launcher|Concussion Mines]] in a ring or a cloud, then having another player set them off by shooting them or running into them. A form of entertainment some may consider a sport, concapultees can reach speeds over 10 km/s. | |||
|- | |- | ||
! Popcorn Gun | ! Popcorn Gun | ||
| align="left" | Usually the nickname for the [[:weapons:Small#Flechette_Cannon|Flechette Cannon]] due to the shape and the sound it makes, but it can also be applied to the [[:weapons:Large#Gatling|Gatling Cannon]] because both weapons are orange | | align="left" | Usually the nickname for the [[:weapons:Small#Flechette_Cannon|Flechette Cannon]] due to the shape and the sound it makes, but it can also be applied to the [[:weapons:Large#Gatling|Gatling Cannon]] because both weapons are orange. | ||
|- | |- | ||
! Posi(s) | ! Posi(s) | ||
| align="left" | | | align="left" | Short for [[:weapons:Small|Positron Blaster]], another high-speed plasma weapon, more powerful than a Neutron blaster. | ||
|- | |- | ||
! Swarms | ! Swarms | ||
| align="left" | | | align="left" | [[:Weapons:Large#Missile_Launchers|Locust]] or [[:Weapons:Large#Missile_Launchers|Chaos Swarm Missiles]], homing missiles fired in clusters of 8, causing major damage. | ||
|- | |- | ||
! Tachs | ! Tachs | ||
| align="left" | | | align="left" | Historically: Tachyon Blaster, a high-speed plasma weapon. Tachyons have been renamed the [[:weapons:Small#Neutron Blaster|Neutron Blaster]]. | ||
|} | |} | ||
== Player Tactics and Dev Pilot Names == | == Player Tactics and Dev Pilot Names == | ||
These are terms given by players to other players for | These are terms given by players to other players for their style of play; also included is a list of the developers ingame pilot names. | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! | ! colspan="2" | Player Tactic Description | ||
|- | |- | ||
! Fighter | ! Fighter | ||
| align="left" | | | align="left" | People who live for the chase, using fighter ships. | ||
|- | |- | ||
! Pirate | ! Pirate | ||
| align="left" | A | | align="left" | A player who demands that another player drop their cargo or face death. Pirates are also notorious for griefing and sometimes using cheap tactics, such as rocket ramming. | ||
|- | |- | ||
! Trader | ! Trader | ||
| align="left" | | | align="left" | People who trade cargo at assorted stations. | ||
|- | |- | ||
! Guides | ! Guides | ||
| align="left" | People who keep others in line with the rules. If you get a white message it is most wise to listen to it. | | align="left" | People who keep others in line with the rules. If you get a white message it is most wise to listen to it. | ||
|- | |||
! Ramming | |||
| align="left" | Using a high proximity weapon up close so that the target cannot escape damage regardless of what they do. Using a proximity rocket at point-blank range, damaging oneself as well as the target. May also refer to colliding with the hull of another ship to cause damage. | |||
|- | |||
! Spamming | |||
| align="left" | Blindly firing rockets or missiles in hopes one might hit. Looked down on by experienced pilots as ineffectual and wasteful. | |||
|- | |||
! Barrel-roll Waltz | |||
| align="left" | Occurs when two pilots, usually of middle or low skill, engage each other using a continuous spin-strafe maneuver. A drawn out and uneventful fight. | |||
|- | |||
! Juggling | |||
| align="left" | To 'juggle' a target is to repeatedly attack using stun weaponry, such as flares, before they can recover. | |||
|- | |||
! Rocket Netting | |||
| align="left" | Firing two or more rockets in a pattern intended to trap or 'net' the target between the proximity fuses. | |||
|- | |||
! Jousting | |||
| align="left" | Using turbo to accelerate weapons fire (usually rockets) in the direction of the target increasing the likelihood of scoring a hit. | |||
|- | |||
! Knife Fight | |||
| align="left" | Engaging at extreme close distance, hoping to out-turn the target. An effective yet risky gambit against flares as staying within the safety fuse radius nullifies their usefulness, yet the target may suddenly pull back putting you directly in the firing solution. | |||
|- | |||
! Distance Control | |||
| align="left" | Maintaining optimum distance to a target, ideally just inside the threshold where you can hit them but they can't hit you. | |||
|- | |||
! colspan="2" | Dev Descriptions | |||
|- | |- | ||
! Dev/Devs | ! Dev/Devs | ||
| align="left" | | | align="left" | Developer(s). Usually means one of the following individually, or all of them collectively: | ||
|- | |- | ||
! incarnate | ! incarnate | ||
| align="left" | | | align="left" | John Bergman, the Managing Director of Guild Software. He is in charge of product oversight, design direction, etc. John's account, forum, and in-game name is incarnate. | ||
|- | |- | ||
! a1k0n | ! a1k0n | ||
| align="left" | | | align="left" | Andy Sloane, a programmer who wrote most of the network and server code among other things. Andy's account, forum and in-game name is a1k0n. | ||
|- | |- | ||
! Vlad | ! Vlad | ||
| align="left" | | | align="left" | Waylon Brinck, who created much of the artwork you'll see ingame. Vlad is Waylon's account and forum name. Waylon is no longer an employee of Guild Software. | ||
|- | |- | ||
! El Guapo | ! El Guapo | ||
| align="left" | | | align="left" | Waylon's in-game name. | ||
|- | |- | ||
! raybondo | ! raybondo | ||
| align="left" | | | align="left" | Ray Ratelis, responsible for the bulk of the 3D engine, graphics APIs, and others. Ray's account, forum, and in-game name is raybondo. | ||
|- | |- | ||
! Waylonics | ! Waylonics | ||
| align="left" | | | align="left" | Galactic Trade Standard ([[GTS]]). This is the strange writing you'll see in various places on the stations in space. They are named after the Dev who stumbled upon them while exploring deep space. | ||
|- | |||
! momerath42 | |||
| align="left" | Michael Warnock, the dev behind convoys, the Hive, and Greyspace pirates. | |||
|} | |} | ||
[[ | [[Category:General Information]] | ||
[[Category:Glossary]] |
Latest revision as of 05:46, 5 December 2020
Common Words
These are terms that most players will use and understand in game.
Description | |
---|---|
Botting | Term used for attacking large numbers of bots to gain experience. |
Taur | Shortened name for Centaur ships. |
Crackbotting | The practice of luring bots into "cracks" or other places in the VO universe where the bots are unable to maneuver, enabling you to kill them relatively easily. |
Credit | The basic unit of currency in Vendetta Online. |
dent | Shortened name for Trident ships. |
Exploit | The purposeful use of a broken game element or bug, for gain. (forbidden) |
Faction Hit | This occurs when a pilot suffers a (sudden) loss of faction level (not necessarily a significant amount). |
Griefing | Deliberately making the game unpleasant for others. Largely subjective. |
Ice, yo! | One of those shiny ice asteroids. With the old, smaller, denser sectors people used to absent mindedly smash themselves on these things all the time. The ice asteroids gave more collision damage due to a quirk with their shape. Rabid Panda suggested to the devs that ships give a collision warning for ice roids, hence the term. |
Issue | To die in a collision, as with a roid, station, bot or other player, or with the /explode command. The term comes from the game's message for this type of death, "player is having issues." |
Jump | The act of going from one sector to another via every ship's intrasystem jump drive. A player must be at least 3000m from any large object to initiate a jump. |
log | The act of logging out of VO. |
lua | Lua is a scripting language, used to program the bots. |
moth | Shortened name for Behemoth ships. |
NPC | Non-Player Character. Otherwise known as "bots." |
Pie rat | Another term for pirate |
Queening | The process of going to hunt for Hive Queens |
rev | Shortened name for Revenant ships. |
Roid | The short name for an asteroid. Commonly found in nearly every sector. They will kill you if you run into them at high speeds. Roids will not explode if you shoot at them; they just sit there, acting as obstacles to the unobservant trader or fighter. Minerals can be mined from roids using mining beams. |
Roid Warping | Warping into a system and promptly smashing into an asteroid. |
Sectors | The squares on the 16 by 16 grid. You can freely travel to any sector in a system, except for the sectors located in and around stars. We're not sure about those sectors yet, but we will figure out soon enough if we can use them eventually. |
Space Quake | How VO is referred to at times due to its FPS style of movement and combat. Not all people agree with this description. (This name was much more accurate before the new navigation system came to be.) |
Station Mining | The act of dropping mines near stations, killing other players. This is no longer a good idea because the defense bots will destroy the mines, and if someone gets hurt the defense bots will be hostile and you will be labeled KOS. |
Suicide Bots | Term for Aerna Seekers whose primary mode of attack is to self destruct near the target. |
System | One of 30 named areas, each containing a 16 by 16 grid of sectors. The systems can be viewed by hitting "n" (or whatever is bound to the nav map) and pressing "Zoom to Universe." |
Warp | The act of going from one System to another through a wormhole. |
Widgets | The cargo available for sale in stations. |
Common Abbreviations
These are abbreviations of some of the main events and items in game.
Description | |
---|---|
ALA | Average Level of Aggression. |
ATM | At The Moment. |
CTF | Capture the Flag. A long gone feature of the game; some vets still pine for it. |
CtC | Capture the Cargo. Activity where Itani and Serco try to get the most Purified Xithricite Ore. |
FC | Fast Charge powercell. |
FF | Friendly fire (being fired on by another player of the same nation) |
FM | Forum moderator. Also FiReMaGe, another player. |
GF | Good Fight. It's good sportsmanship to commend your adversary for a good fight, whether you've won or lost. |
GTG | Got To Go. |
HS | Hive Skirmish, a type of mission. |
IDV | Itani Defense Vessel. |
j/m or jm | "Just a Minute." Often used when someone is in combat and cannot spare the time to write a coherent message. |
KOS | Kill on sight. |
LENB | Law Enforcement Neutron Blaster. A piece of equipment that is dropped from station guards. |
MMOG/ MMORPG |
Massively Multi(player) Online (Role Playing) Game. |
NW | Nation War. Player event held twice a week in which the different nations fight as groups against each other. |
OMW | On my way. If you need assistance from another player, OMW is a common response. |
PK | Player kill. (If you have played many other video games, you should know what a PK is.) Player kills give large hits to factions if it happens in a sector where the player is neutral or above. Should the player be disliked by a faction, have fun destroying them over and over. |
Prox | Proximity mines. These mines blow if a player gets too close. |
rgr | Roger (i.e. "I understand"). |
rp | Role Playing. This is when a player acts as a character in the game, i.e. pretends they are actually an Itani or Serco. Players can earn respect if done well, but over-doing it can be annoying. |
SMV | Serco Military Vessel. |
UPK | Union Peace Keeper. |
valkjock | A player with an over-sized ego that flies in a valk and kills n00bs. |
Vet | Veteran. A player who has been playing for a long time, especially since the alpha testing phase. |
VO | Vendetta Online. The game we all know and love. |
wc | Wrong channel. Typically this happens when a player types some text into a channel, or chat mode that he/she did not intend to. |
WH | Wormhole. These are the inter-galactic phenomena used to move from one system to another. At least two are located in every system, some with more. |
Xith | Xithricite Ore. |
Ships
These are the player given names to the ships in game. These are used as some names are long and not quickly typed. Please note that this list is not comprehensive of all the ship types in game (e.g. Hornet and Atlas are not included).
Description | |
---|---|
Bus | Bus, short for all ships in the EC series, is a name given due to the original variant's design. Originally from alpha, this term stuck around even after the new models were introduced. The EC-88 and 89 are also known as the "GovBus" or "Free Bus." The term is not a reference to the ship's performance, contrary to popular belief. |
Cent | Short for Centurion. A small maneuverable fighter/scout with one or two small weapon ports. The term "IBG" stands for "Itani Border Guardian", the Itani variant. Other variants include the "Rev C" (Orion Centurion Rev C), and "SL" or "Superlight" (Centurion Superlight). |
Connie | Short for TPG Constellation Heavy Transport - A large, heavily armored capital-class transport ship. Sometimes found among very large NPC convoys and as a support vessel in Serco and Itani fleets in Medium and Large Border Skirmishes. They also show up as part of the War Convoy Blockades in Ukari and Edras. |
Rev | short for Revenant, the first trade ship that becomes available after the EC series. The abbreviation "Rev" is not commonly used due to its similarity to "Rev C", a special Centurion variant. In addition to being a trade vessel, the Revenant deploys a respectable balance of armor, firepower, and maneuverability. |
Taur | Short for Centaur, a mid-level trading ship with a large cargo hold and some bombing capabilities. The "Tung Taur" or "Agresso" is a special variant (Tunguska Centaur Agresso). |
Tera | Short for TPG Teradon Frigate. An anti-capital ship frigate with four powerful main guns. |
Vult | Short for Vulture. Vultures excel in 1v1 combat due to their extremely thin profile, and are the de facto workhorse fighter of the galaxy. Special variants include the "SVG" (Serco Vulture Guardian), "Corvult" (Corvus Vulturius), and "XT" (BioCom Vulture XT). |
Hog | Short for Warthog, a versatile medium attack ship. Warthogs are the lightest ship type to deploy a Large weapon port, however mass is a key factor as the Warthog engine is not as powerful as that of an actual bomber. The Warthog mkII is a fast infiniturbo ship that becomes available early on. Special variants include the "TD" (Warthog Territorial Defender), "Hound" (Corvus Greyhound), and "WME" (Warthog Mineral Extractor). |
HAC | Short for Heavy Assault Cruiser: Commonly found among Serco and Itani fleets in the Border Skirmishes. |
Valk | Short for Valkyrie, an advanced Itani fighter with superior maneuverability, armor/mass ratio, and firepower. Together with the Vulture, the Valkyrie is often considered one of the best fighters in the galaxy. Special variants include the "Rune" (Valkyrie Rune), "Vengeance" (IDF Valkyrie Vengeance), and the "X1" (Valkyrie X-1). |
Tri-flare Valk | A valk with 3 flares (usually sunflares). There can also be a tri-flare of other ships, but the Valk is normally used since it is the best ship for such tactics. |
Maud | Short for Marauder, the 48+ cargo trading ship produced for the UIT. Also called Pizza Cutter for its shape. Despite having a large cargo hold, the Marauder is a light ship with great firepower. However, with a full cargo load the Marauder cannot hope to go toe to toe against a dedicated fighter. |
Prom | Short for Prometheus, the armored transport made for the Serco. Formidable when used correctly, the Prom resembles an armored slug. Did we mention that this ship is armored? The most feared variant is the "SkyProm" (Serco SkyCommand Prometheus). |
Rag | Short for Ragnarok, a heavy bomber used by all needing heavy firepower. |
MGC | Short for "Mobile Goliath Cannon", a tongue-in-cheek reference to the legendary guns defending Itani space from the backstory. The MGC is a special Ragnarok all-rocket loadout of 3x Sunflare Launchers and 2x Jackhammer Launchers, or 3x Sunflare Launchers and 2x Screamer Launchers, popularized in alpha. |
Moth | Behemoth, The Propeller Group's latest creation. This monster of a ship is perfect for large cargo hauls and big mining ventures. Special variants include the "XC" (TPG Behemoth XC), "Light Moth" (Aeolus Light Behemoth), "Moth Miner" 2 and 3 (Behemoth Heavy Miner 2 and Behemoth Heavy Miner 3). |
Frig | Historically: Short for Frigate (or officially the capital ship), this is a very large ship. The frig was previously an NPC, but has recently been opened for player use (see Heavy Assault Cruiser). The frig can kill anyone within a short distance. If you have several people, or work efficiently, you can take down the frig, getting very expensive cargo (called precious metals), which can be sold for upwards of 50,000 credits. The frig has awesome weapons, armor, and many cargo ports. See NPC Frigate for more information. |
Hound | Short for Corvus Greyhound, a lighter and very fast variant of the Warthog. Most commonly used as an interceptor or scout, the Hound includes an integrated cargo scanner. |
Batteries
Terms involving batteries.
Description | |
---|---|
Bat | Short for Battery, the powercell for using energy weapons and boosting. There are Hvy (heavy), Med (medium), FC (fast-charge) cells, as well as the free and light cells. Note: the term Battery was originally used in alpha and has been replaced by the word Powercell in production |
UC | Short for Ultra Charge Powercell, also called Ultracell. It combines the capacity of a Heavy Cell with the charge speed of an FC and can be equipped at zero licences. Requires 40 positive mentor reviews to buy but is often sold by veterans. |
Weapons
This is a list of the names given to the weapons during alpha/beta testing, though some names have changed the terms have stuck around.
Description | |
---|---|
L-Port | Short for weapons:Large Port, which holds the more powerful, "large" weapons. Most rockets, all mines, and high-damage plasma weapons are large-port. |
S-Port | Short for weapons:Small Port, holding "smaller" weapons, mainly rapid-fire plasma weapons. Sunflares are also small port, as well as some homer-type missiles. |
AGT | Advanced Gatling Turret, the best gatling turret your money can buy, containing excellent auto tracking and high rate of fire. Advanced Gatling Turrets have been renamed to simply Gatling Turret. Despite the name they are large-port weapons, not for the turret port. The correct term would be "Gatling Cannon MkII" and the Hive Queen Gatling Cannon would be like a "Gatling Cannon MkIII" |
Flares | Sunflares, Iceflares, or any other variant of unguided missiles fall under the Flares category. They are powerful unguided rocket weapons. |
Gravs | Historically: Gravitron Blaster, another high-speed plasma weapon, more powerful than a Tachyon blaster. Gravitrons have been renamed the Positron Blaster. |
Homers | Usually Geminis, but can be used for any homing missiles. Also known as Seekers or Heaters. |
L-Mines | Lightning Mines. |
Neuts | Neutron Blasters; also called "Neuts", "Neut IIs", or "Neut IIIs". |
Nukes | BioCom Miniature Teller-Ulam Mines - 11000 damage mine launcher. Historically: Avalon torpedo launchers. 12000 damage/shot. These were removed in beta because there was nothing to use them on at the time. |
P-Mines | Proximity Mines. Proximity Mines explode when a player flies within a certain distance of them. Most cause plenty of damage, so they're fairly useful. |
Concapult | The practice of laying a large number of Concussion Mines in a ring or a cloud, then having another player set them off by shooting them or running into them. A form of entertainment some may consider a sport, concapultees can reach speeds over 10 km/s. |
Popcorn Gun | Usually the nickname for the Flechette Cannon due to the shape and the sound it makes, but it can also be applied to the Gatling Cannon because both weapons are orange. |
Posi(s) | Short for Positron Blaster, another high-speed plasma weapon, more powerful than a Neutron blaster. |
Swarms | Locust or Chaos Swarm Missiles, homing missiles fired in clusters of 8, causing major damage. |
Tachs | Historically: Tachyon Blaster, a high-speed plasma weapon. Tachyons have been renamed the Neutron Blaster. |
Player Tactics and Dev Pilot Names
These are terms given by players to other players for their style of play; also included is a list of the developers ingame pilot names.
Player Tactic Description | |
---|---|
Fighter | People who live for the chase, using fighter ships. |
Pirate | A player who demands that another player drop their cargo or face death. Pirates are also notorious for griefing and sometimes using cheap tactics, such as rocket ramming. |
Trader | People who trade cargo at assorted stations. |
Guides | People who keep others in line with the rules. If you get a white message it is most wise to listen to it. |
Ramming | Using a high proximity weapon up close so that the target cannot escape damage regardless of what they do. Using a proximity rocket at point-blank range, damaging oneself as well as the target. May also refer to colliding with the hull of another ship to cause damage. |
Spamming | Blindly firing rockets or missiles in hopes one might hit. Looked down on by experienced pilots as ineffectual and wasteful. |
Barrel-roll Waltz | Occurs when two pilots, usually of middle or low skill, engage each other using a continuous spin-strafe maneuver. A drawn out and uneventful fight. |
Juggling | To 'juggle' a target is to repeatedly attack using stun weaponry, such as flares, before they can recover. |
Rocket Netting | Firing two or more rockets in a pattern intended to trap or 'net' the target between the proximity fuses. |
Jousting | Using turbo to accelerate weapons fire (usually rockets) in the direction of the target increasing the likelihood of scoring a hit. |
Knife Fight | Engaging at extreme close distance, hoping to out-turn the target. An effective yet risky gambit against flares as staying within the safety fuse radius nullifies their usefulness, yet the target may suddenly pull back putting you directly in the firing solution. |
Distance Control | Maintaining optimum distance to a target, ideally just inside the threshold where you can hit them but they can't hit you. |
Dev Descriptions | |
Dev/Devs | Developer(s). Usually means one of the following individually, or all of them collectively: |
incarnate | John Bergman, the Managing Director of Guild Software. He is in charge of product oversight, design direction, etc. John's account, forum, and in-game name is incarnate. |
a1k0n | Andy Sloane, a programmer who wrote most of the network and server code among other things. Andy's account, forum and in-game name is a1k0n. |
Vlad | Waylon Brinck, who created much of the artwork you'll see ingame. Vlad is Waylon's account and forum name. Waylon is no longer an employee of Guild Software. |
El Guapo | Waylon's in-game name. |
raybondo | Ray Ratelis, responsible for the bulk of the 3D engine, graphics APIs, and others. Ray's account, forum, and in-game name is raybondo. |
Waylonics | Galactic Trade Standard (GTS). This is the strange writing you'll see in various places on the stations in space. They are named after the Dev who stumbled upon them while exploring deep space. |
momerath42 | Michael Warnock, the dev behind convoys, the Hive, and Greyspace pirates. |