ChangeLog/1.8
ChangeLog: 1.8.0 through Current
Preceded by: ChangeLog/1.7 Followed by: (Current) |
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta version 1.8.135
- Added ability to sort inventory list by item type.
- Conquerable station guards now cause tempKOS if they are shot by a key holder.
- Conquerable station turrets need to be damaged down to 80% before a notification goes out to key holders.
- Conquerable station turrets now properly use the IFF status of User Keys when the key's IFF status changes.
Vendetta version 1.8.134
- Players are tagged as tempKOS if they are a keyholder and they damage a turret.
- TempKOS players are not allowed to dock to a conquerable station if they have an access key.
- Keyholders of conquerable stations are notified of attack when a turret drops below 90% health.
- Conquerable station turrets respawn at 10% health and gain 10% every minute for 9 minutes.
- Conquerable turrets ignore IFF keys if the player is tempKOS.
- 'Killing spree', 'spy', and 'hydrospanner' missions are no longer available due to bugs.
Vendetta version 1.8.133
- Fix for Full Screen Glow effect.
- DirectX 8.1 driver now properly loads textures.
Vendetta version 1.8.132
- New and Improved missions, courtesy of CrazySpence and Phaserlight.
- Removed Border Skirmish turret from Deneb C-10.
- Ship preset purchase/buyback now connects addons to the correct ports.
- Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.
Vendetta version 1.8.131
- Low-priced items that were previously useful for trade XP have been restored.
- More lucrative trade routes added, particularly in grayspace and nation capitols.
- Holders of Owner Keys of stations get notified when a conquerable station turret gets destroyed. The notification occurs no more than once per hour.
- Added an optional 'Unload and Sell All' confirmation prompt.
- Fixed a rendering bug for Vulturius Anniversary Edition and other ships.
Vendetta version 1.8.130
- Fixed rendering bug with HUD when capships explode.
- Fixed rendering bug with animating billboard signs.
- Many internal changes to support Android Tegra version.
Vendetta version 1.8.129
- Training Blaster and Government-Issued Plasma Cannon shot velocity increased to 145.
- Fixed a rendering bug with certain textures on the PPC mac version.
- Fixed navpoint distance indicator flickering between distance and the "Activate now" message and missile lock-on sound not working correctly.
- Fixed a bug when a new character is created successfully after trying to create a character with a name that already exists; the new character was not showing up in the character selection menu.
Vendetta version 1.8.128
- The +Shoot1/2/3 commands available to alias and plugins again.
- Radar calculations are now performed in a separate thread.
- Linux32 version now requires at least a Pentium 3 and has additional optimizations.
Vendetta version 1.8.127.1
- Fix for Linux32 bug.
Vendetta version 1.8.127
- Significant adjustments to most of the trade items in the game, in specific regions. Many new lucrative routes opened up, both grayspace and between major Nations. Some historically worthless items may now command high values in certain locations. Route bounceback times also drastically shorter in some regions, and price drop per item significantly reduced in many cases. Changes will be ongoing, and some routes may require a little time before they become apparent.
- Certain Bot processor cores (Orun, Dentek, Artemis, Guardian) are now valued at Research stations.
- Removed ability to set ship acceleration from Lua (plugins, aliases). Turbo triggering should still work (turbo-lock, etc). This change occurred due to extensive forum complaints over a recent community-created plugin. Depending on feedback, we may be able to come up with an improved solution next week, but this appeared to be the best option on short notice.
Vendetta version 1.8.126
- Only those taking a given Border Skirmish mission may dock with that mission's capital ships.
- If you destroy a player or NPC in Border Skirmish, your standing with that side's faction will be reduced a small amount.
Vendetta version 1.8.125
- Warthog TD substantially improved: armor, thrust, braking, turbo, etc. Reduced cargo capacity and slightly increased turbo energy usage.
- Consumer Robotics, Civilian Textiles, and Personal Defense Systems now command significantly higher peak prices and demand rates in Odia.
- Increased payment for participation in Deneb War. Per-kill increased from 1500c to 5000c, overall skirmish success bonus increased by 4X.
- Owner and User keys listed in your keychain now have an indicator to show whether the key is associated with a station.
- Conquerable station turrets now recognize the new owners without the sector needing to restart.
Vendetta version 1.8.124
- Escort mission rewards are now reduced in proportion to how much of the mission you spend docked.
- Nation-specific Constellations in War Convoys (also not swarm-happy)
- Significantly increased XP rewards for Guardians.
- Slightly increased XP rewards for Overseers.
Vendetta version 1.8.123
- Increased Conquerable Station Turret Armor by 25% and Respawn time by 50%.
- Fixed bug with guild creation that prevented 2 letter acronyms.
- Fixed lua error when muting Voice Chat of group members.
Vendetta version 1.8.122
- New Friend Key promotion. You can send a key to a friend that they can apply to a trial account to receive 2 free weeks of time. You are given 1 additional key per month that you are subscribed up to a total of 5 keys available to give out at a time. The keys are given out through the client interface and is located in Your PDA under the Comm tab. The new tab is labeled Friend Keys and shows all the keys you've given out and whether each key was been redeemed. Once you send a friend key, your friend will receive an email notification with the actual key and instructions on how to use it. Note: This has nothing to do with in-game station access keys.
- War Convoy bots now guard a spot on or near the wormhole, and should target properly (just hated for now).
- War Convoy blockade locations for the Itani side have been changed (Ukari A-10 w/ caps, B-5 w/o). Their numbers will also persist between server restarts. Other improvements to come.
- Removed console debug message.
Vendetta version 1.8.121
- War Convoys! New series of blockade convoys that are spawned daily based on the win/loss ratio of respective nations in Deneb. The convoys travel through greyspace to blockade their enemy's entrance into greyspace.
- Hive Skirmish missions no longer show up in conquerable stations.
- Fixed sector note not being able to be cleared if opened via Add Note shortcut.
- Plugin update: All PLAYER_ENTERED_SECTOR events should have matching PLAYER_LEFT_SECTOR events.
Vendetta version 1.8.120.2
- Fixed a plugin exploit for being able to see who's all in a fogged sector even though they are outside of radar range.
Vendetta version 1.8.120.1
- Fixes for incompatibilities with some plugins introduced in the 1.8.120 update.
Vendetta version 1.8.120
- All station access keys have been deleted and Latos I-8 station ownership has been reset.
- Two new conquerable stations added, in grayspace. Other features will be appearing, making conquering and holding all three stations a lucrative prospect. Where are they located? Explore and find them!
- In statically fogged sectors, the sector list (the "u" menu) now only shows users within radar range, allowing total concealment through use of occlusion and fog. In non-fogged sectors and storm sectors, old behaviour still applies.
- Friendly Fire restrictions have been removed from all but Nation Capitol systems (Serco/Itani/UIT).
- Active Players list on website now displays Buddies Online for your logged-in account, and graphs of player populations.
- Changed lua function SplitStationID() to SplitLocationID(). This affects some plugins. A simple search and replace in the plugins folder will fix the problem.
Vendetta version 1.8.119
- Changed random number generator for new character name creation. It is seeded once a second, so new names can only be created once a second.
- Colliding with other ships will no longer cause their radar blips to change from green to red.
- Fixed a CTF race condition.
Vendetta version 1.8.118
- Unaligned Station guards now help defend the conquerable station.
- Convoys really have cargo in them now. No, really, we mean it this time.
- Fixed visual mission timer on HUD. It now counts down to zero and stays there until the mission ends. If the timer was created outside of a mission, it will go away when it reaches zero.
- Textured line effects now have a minimum screen size so they don't glitter as much when they are far away. This affects things like ship exhaust and some weapon effects including swarm missile trails and mining bean effects.
Vendetta version 1.8.117
- Manufacturing the Teller-Ulam Mine in the Conquerable Station now has reduced requirements (Queen Processors instead of Queen Matrix). Mission can only be taken twice per day.
- Missile turrets around Conquerable Stations now do less damage and have a lower top speed. Other missile turrets are unaffected.
- Web page submission system for in-game player-created events. See http://www.vendetta-online.com/x/events for more information.
- Audio system now has a limiter to prevent clipping when too many loud sounds are played at the same time.
- Audio system resamples the sound to the sampling rate that the OS reports. This only affects Windows Vista and Windows 7.
- Fixed 'Empty Convoy' bug.
- Fixed a bug where turreted ship weapon group tab would permanently hide the turret ports.
- Fixed a bug where taking an escort mission, launching, and then changing the nav route would cause the jump navpoint to be too near the station.
- Fixed a bug where two people would try conquering a station at the same time and they're both let in but only one can set a key.
- Station conquer timer is now shown to players who enter the sector after the 2 minute countdown already started.
- Conquerable station docking bay no longer says 'Press the Activate key to dock' during the time the station isn't conquerable.
- When in a capship turret, the 'Target too far to scan' message is no longer displayed on the HUD.
- High-density sectors in Deneb can no longer have storms appear in them.
- Fixed a bug where Intel GMA950-based PCs running Windows XP would default to showing the station in the menu instead of hiding it for performance reasons.
- Fixed a bug where the player who conquered a station wouldn't get free ship repairs until they redocked.
Vendetta version 1.8.116
- Behemoth Heavy Miner MkII now available in mining stations, requires Basic Miner III. Integrated 1000m mineral scanner, 3 large ports.
- Fix for case causing human-only Hive Skirmish to be started/posted.
- More reliable reward mechanisms (get rewarded for escorts even if you are warping).
- Navroute set again when leaving station after death in Border Skirmish.
- Windows 7 audio driver now properly plays at the correct speed when the audio device is not running at 44.1 KHz.
- Fixed UTC dates in Events menu and Keychain Menu.
- Station radar blip for conquerable stations is only visible to players who have docking privileges.
- A sector message is now displayed when the conquerable station is actually conquered.
- Giving a User Key through the Owner Key no longer creates a new User Key.
- Client build number in Credits menu now shows the downloaded version.
- Changed initial default settings for certain Intel graphics chipsets.
Vendetta version 1.8.115.1
- Mac version wasn't updated. It should be good now.
Vendetta version 1.8.115
- Player-owned ships with turrets no longer accumulate area-effect damage based on the number of turrets on the ship.
- Vista Audio driver under Windows 7 tries to set the audio playback rate to 44100 Hz.
- Events/Newspost menu is wider so longer titles aren't clipped.
- 30 second logoff timer is now properly enabled when a private message is received from someone in the same sector regardless of whether the sender is ignored.
Vendetta version 1.8.114.1
- Events, Newsposts, and Access Key creation date now properly display their times in both UTC and your local time.
Vendetta version 1.8.114
- New Events and Newsposts menu shows Game Events that are scheduled and the last 5 Newsposts that are on the web site. The menu will auto-display whenever a new Event or Newspost exists and there is an option to disable auto-display.
- Three new Axia-based missions, located in Verasi, courtesy of Phaserlight.
- The Conquerable Station now has a unique Manufacturing mission for the Teller-Ulam Mine.
- The Conquerable Station conquering timer is now displayed on the HUD similar to mission timers.
- Added threat-to-shields logic, enabling more responsive queen (and other shielded-ship) defense.
- Fixed bug causing old instances of the Border Skirmish advertising-mission to remain posted.
Vendetta version 1.8.113
- New Keychain tab in Inventory tab of PDA to manage your keys. Suggestions to improve usability are always welcome.
- There is now a restriction of one User Key per Owner Key.
- Slight changes to /key command. /key user access command no longer takes a sector name. It instead only works when you are docked to the station you control.
- Fixed defense behavior of static queen escorts.
- Fixed a recently-introduced bug with Border Skirmish scheduling.
Vendetta version 1.8.112
- New user keys and key command. Type /key for an explanation. A user interface to manage keys is forthcoming.
- Hive skirmishes no longer appear in Latos I-8.
- Fixed capship drifting problem in Border Skirmish.
- Fixed Border Skirmish advertising mission.
- Fixed conquerable Station turret targeting.
- Improved bot agressiveness behaviour.
Vendetta version 1.8.111
- EC-89 and free battery are now available at the conquerable station so players cannot strand themselves there.
- Conquerable station defense turret hitpoints have been quadrupled.
- Conquerable station defense turrets now respawn after 10 minutes instead of 15 minutes.
- Conquerable station defense turrets should now try to fly back to their position if knocked away.
- There is a 2 minute wait period between when all conquerable station defense turrets are destroyed and the station can be docked to in order for the station to be conquered.
- Improvements to conquerable station defense turret targeting system.
- Trade Guild mission no longer disconnects the player when the mission is taken.
Vendetta version 1.8.110
- Warthog Mineral Extractor now features an integrated Free Mineral Scanner (Range: 500).
- Improvements to Game Updater. The game patching system now handles certain situations more elegantly, such as running out of disk space.
- The current Mac client version is now present in the app metadata, under "Get Info", the Finder and elsewhere.
- Basic Station Conquest: A new station located in Latos I-8 may now be conquered by players. This is a very limited, basic implementation of station conquest, only for testing purposes. Once all turrets are destroyed, the first person to dock may generate or select an Owner Key for use. The console command /listkeys can be used to show the current keychain, which each have a number next to them. Then /giveownerkey (key-number) can be used to give an owner key to another player. Any player with a key for the station will be able to dock and not be fired upon by the turrets.
- Bounty System Revival: We've brought back the old Bounty system, with a 1-million-credit upper limit on bounties. For now, only NPC-driven bounties may be allocated, handed out by governments for illegal activities, such as killing station guards. You can talk to NPC Marshals in Capitol stations for more information about becoming a bounty hunter.
Vendetta version 1.8.109.3
- Third attempt at fixing client crash on logout.
Vendetta version 1.8.109.2
- Fixed another client crash on logout.
Vendetta version 1.8.109.1
- Fixed client crashing on logout.
Vendetta version 1.8.109
- Raptor MkII now available in Latos N-15 (same requirements as Dau).
- Corvus Greyhound now features an integrated cargo scanner and turbo energy usage dropped to 45.
- Combat level 4 required to be featured in Duel Rankings. Characters less than 4 may participate in Duels, but will not gain or lose points.
- Duel Rating k-factor is now scaled by rating number. Players over 2000 (Master) now gain/lose points at half the normal rate, over 2400 (Grandmaster) at one quarter the normal rate.
- Duel Rating lower limit clamped to 900, only characters above 900 are displayed on the ranking page.
- Middle Mouse button click now acts as ^v (paste) when an editbox has focus.
- Sun flare effect is no longer rendered in foggy sectors.
Vendetta version 1.8.108
- Dueling badges are now awarded based on Duel Rating. See the Jan 1, 2010 news post for more information.
- Race track badges and credits are awarded on a monthly basis to players with the best track times for the previous month. See the news post for more information.
- The Search feature of the Duel Stats page now shows the stats of the player being searched for.
Vendetta version 1.8.107.1
64bit Linux copy-paste with CTRL-C in edit boxes updated to support X Selection event protocol. It now works with other X apps like xterm.
Vendetta version 1.8.107
32bit Linux copy-paste with CTRL-C in edit boxes updated to support X Selection event protocol. It now works with other X apps like xterm.
Vendetta version 1.8.106
- Server-side sector load time optimizations. Further improvements can also be expected here, as we move towards larger and more complex sectors.
- High Density Sectors. Most sectors in the central ring of Deneb (not those with stations) have been replaced. These sectors were already statically fogged some time ago, in anticipation of the increased object count. The new sectors have much higher crystal density, and represent the first production test case for the "Universe Redux" process. Future sectors will be even larger and denser, but more development work remains before this can happen.
- VO "Happy Holidays to Long Lost Vets" promotion: All un-subbed accounts that were last subbed in September or earlier may play through Jan 1st!
Vendetta version 1.8.105
- Nation Defense turrets for Latos H2, Ukari A10, Edras B11 and I2 have been moved inside of their respective Nation space, and are no longer in grayspace. The turrets in Helios B7 and Ukari L2 still remain, as Capitol systems (Arta and Pyronis respectively) use turrets on both sides of all wormholes.
- Devus D3 Guardians drop Cargo Spoofer MkI (50% chance)
- Helman K3 Overseers drop Cargo Spoofer MkII (25% chance)
- Dentek Collectors drop Cargo Spoofer MkIII (1 in 50 chance)
- Prosus Assaults drop Addon Scanners (25% chance)
Vendetta version 1.8.104
- Small-port Cargo Scanner and CS-blocker (available in capitol stations)
- Fix for convoy traders repeatedly bumping convoy capships.
- Slower top speed for convoy capships.
- PCC Mission Editor additions: give-item-to-npc, park and drift actions, gave-money-to-npc event.
Vendetta version 1.8.103
- Shared Group Radar Extender: if equipped by one person in a group, everyone within 2000m of the equipped person can share the radar view of all other group members within 2000m.
- Target Re-Acquisition: if a selected target is lost due to occlusion by an asteroid, distance, or other reason, the target will now be auto-selected if it becomes visible again within 2 seconds.
- Upcoming Event: Dark Convoy, Saturday Nov 21st at 6pm CST.
- Apparently, the devs made some new tools to make this possible
Vendetta version 1.8.102
- Convoy capships only allow their own escorts to dock (a more comprehensive rule-set is planned).
- Ejection of players from convoy capships for friendly fire.
- Tracking of escort success, failure, clean-kill, friendly-kill,and abort, in preparation for discouraging use of escort missions to trade without risk.
- Gauss MkII Turret, for use on Behemoth and Atlas turret ports, available in Capitols.
Vendetta version 1.8.101.1
- Fixed collision hulls of new Anniversary Vulture.
Vendetta version 1.8.101
- New characters can now be mentored until they reach level 3 in a license instead of level 2.
- Convoy capships can carry cargo.
- New optimized server-side collision mesh for Queen bots.
- Fixed a bug that caused sectors to not start up properly if two players entered it simultaneously.
- Optimized sectors so they shouldn't timeout while under heavy load when players are present.
Vendetta version 1.8.100
- Added two special 5-year Anniversary Edition Vultures, access to be granted via upcoming promotion to limited newbies and current players with at least 3 months subscription.
- Fixed sort order of Corvus Greyhound in ship list, it is now grouped with other Warthogs.
Vendetta version 1.8.99
- Fixed a bug where sectors would sometimes lag and disconnect under certain circumstances.
- Fixed a UI bug that sometimes showed the wrong ship sell price.
- Accomplishments tab should no longer reset the selected badge when the tab gets updated.
- "Microsoft Strategic Commander Controller" should now work on the Mac version.
Vendetta version 1.8.98
- NPCs no longer trigger the proximity alarm if the NPC Prox is disabled.
- Fixed bug with getting stuck in capships when they jump between sectors.
- Tridents are once again part of larger escort missions.
- Bug reporter should now run when x64 version of the client crashes.
- Experimental fix for intermittent client crashes on all platforms.
Vendetta version 1.8.97
- Added options for proximity warning to activate on players, npcs, or both.
- Fixes for intermittent problems with Training V and other missions.
- Added debugging info for mac version when enumerating joysticks and other HID devices.
Vendetta version 1.8.96
- Proximity warning now only warns every 2.5 seconds.
- Another experimental fix for Netbooks running Linux.
- Fixed random crashes for some players when they enter sectors.
- Increased reliability of sector startup. It should fix bot problems in Dau L-10 and other places.
Vendetta version 1.8.95
- Bots and players now properly show up on radar in Linux and Mac versions.
- Added a 'One-Off' proximity warning that will warn the first time a ship is seen within the defined proximity but won't warn again until the ship leaves the defined proximity.
- Experimental crash fix for Netbooks running Linux.
- Your own ship's health is no longer occluded. It shows up in the sector list again.
Vendetta version 1.8.94
- All asteroids now perform full obb occlusion instead of sphere occlusion.
- Occluded ships no longer show their health in the sector list.
- Radar Next/Prev selections now properly ignore occluded ships.
- Plugins can no longer get ship distances when the ship is occluded.
- Improved sector performance.
Vendetta version 1.8.93
- All players and NPCs are occluded from the radar by asteroids and ice.
- Occluded ships no longer show their distance in the sector list.
- Radar occlusion calculations are performed in a separate thread.
Vendetta version 1.8.92.1
- Fixed a bug with 1.8.92 that prevented asteroids from being selected.
Vendetta version 1.8.92
- Asteroids now occlude player-owned ships from your radar.
- ZOMG!
- 10 second logoff timer is now changed to 30 seconds for 45 seconds instead of 20 seconds when you receive a private message.
Vendetta version 1.8.91
- Logoff timer is now increased to 30 seconds if you should receive a private message. The extended logoff period exists for 20 seconds after receiving any incoming message. After waiting the extended countdown period, logoff proceeds normally. This only occurs during flight, not in stations.
- Fixed bug with Linux version where the client didn't use some of the enumerated resolutions correctly.
- Added ability to override window-mode resolution in Linux. For example:
[refgl] xf86vidmode=0 xsize=1000 ysize=1000
- Fixed crashing sectors.
Vendetta version 1.8.90
- Better bot path finding around asteroids.
- Teradons are included in some convoys.
- Fixed a BS/HS respawn problem.
Vendetta version 1.8.89
- Improved capship asteroid avoidance logic.
- Changed static wireframe radar extender effect to a sweeping effect.
- Changed secondary light source in fog/storm sectors to be the color of the fog/storm when present.
- Tridents are now included in the occasional convoy.
- Turbo Thrust stats are now displayed for all ships. Combined with the ship's mass, this determines the vessel's rate of acceleration when turbo is engaged.
Vendetta version 1.8.88
- Raptor MkII Turbo Thrust increased from 260 to 300
- Added Aeolus Light Repair Module (Small port)
Vendetta version 1.8.87
- Fog sprites are no longer rendered when shaders are disabled. This speeds up clients with older video cards.
- Disableable turrets now emit the explosion effect to signify they are disabled.
- A couple of lua bug fixes on both client and server.
Vendetta version 1.8.86
- Increased the defenses of Queens and Hive Queens.
- Added fog to ice/asteroid sectors of the Deneb system.
- Increased the variety of bots used in the Dynamic Hive.
- The three Dynamic Hive's ships are now colored differently.
- Improved NPC docking and undocking behavior to prevent pileups.
- Fixed bug involving long-gone bots in the bar, and duplicate bar-enter/leave messages.
- Hive bots now use production queues, like border skirmish. (no more insta-respawn)
Vendetta version 1.8.85.1
- Fixed a bug with Valkyrie, Maurauder, Prometheus shaders.
Vendetta version 1.8.85
- Asteroid sectors in Deneb now have a disableable turret. When the turret is disabled, a fighter skirmish begins.
- New detail textures for bone asteroids.
- Added ice refraction resolution setting for DirectX 9 driver. The High setting uses more video memory.
- Fixed DirectX 8 driver so it properly fails to load compressed textures instead of displaying white textures.
- Small optimization for most shaders.
- Fixed certain missions so they no longer choose training sectors as destinations.
- NPCs that have logged off no longer show up in the Bar.
Vendetta version 1.8.84
- Significantly improved all crystal and ice graphics.
- Added OpenGL Antialiasing modes.
Vendetta version 1.8.83
- New Trade, Mining, Hive and PvP badges.
- New icons for different mission categories.
- Fixed mission list bug where logging out and back in with an active mission was flagging the mission as 'Interrupted'.
Vendetta version 1.8.82
- Unloading and/or selling no longer shows a false success message if there was a station error.
- Training sectors are no longer shown in the best prices list for ship cargo.
- Training sectors are no longer chosen as destinations or sources in Trade Guild missions.
- The /fps command now shows average, max, min frame rate over the last .25 seconds.
Vendetta version 1.8.81
- Mining missions now re-appear after shorter intervals.
- Three new mining missions added: Premium Ishik, Lanthanic, Apicene.
- New Advanced Training mission added: Welcome to Combat License 3!
- Updated Queen, Heavy Assault Cruiser and all bot textures.
- More compressed textures to lower video memory usage.
- NPCs can now enter bars.
- Fixed client-side memory leak.
Vendetta version 1.8.80
- Fixed asteroids not showing their textures for Intel graphics chipsets on Linux.
- Reverted solar panel material to fix level of detail popping artifact.
- Background is no longer rendered when in fogged sectors because it can't be seen.
Vendetta version 1.8.79.1
- Fixed material for 'black' bone asteroid so it is no longer black.
Vendetta version 1.8.79
- New high-resolution compressed textures for EC and Raptor series.
- Re-exported and compressed textures for all rocky asteroids.
- Compressed starfield textures.
- 256MB Visual Quality settings no longer enable Texture Compression.
- 256MB VQ settings also enable Super High backgrounds.
- New Shader Model 2.0a low precision setting available. It is mainly for Geforce FX series cards.
Vendetta version 1.8.78
- Improved Shader 2.0 graphics and fixed other shaders.
- New compressed normal maps for Shader 2.0 hardware to improve on video memory usage. They are loaded as uncompressed maps for non-Shader 2.0 hardware, taking up the same amount of video memory as before.
- Fixed bug where items in local non-active ships were not sellable unless there is an active ship.
- Fixed major OpenGL vertex buffer crashing bug.
- Improved texture load time slightly.
- Initial loading screen now has a percent complete counter. It is a counter of how many objects/textures are loaded, not
Vendetta version 1.8.77
- Added Detail Textures to some asteroids. These can significantly increase surface detail when nearer to the object, under some circumstances. Only compatible with Shader 2.0 hardware, or better. See Dau G11 for example.
- Turrets on player-owned ships can no longer be a part of weapon firing groups.
Vendetta versions 1.8.76.1/2
- Typo'ed the version number for this one.
- Fixed a couple of lua errors that cropped up with the 1.8.75 update.
Vendetta version 1.8.75
- Fixed Voice Chat volume control.
- Slightly optimized inventory menus for players that have large inventories.
Vendetta version 1.8.74
- New weapon: the Shield Turret. This defensive weapon may be equipped only to vessels with Turrets (Atlas, Behemoth), and fires a small shielded area to deflect incoming fire. Available in Odia M14 (expensive) or the UIT Capitol stations (much more cheaply).
- "Next Border Engagements" mission indicates when the next set of Dynamic Warfare missions will start, and what size the will be.
- Fixed crashing bug when logging off with a damaged Atlas ship.
- Fixed lua error when logged in and a character hasn't been chosen yet and a Border Skirmish sector was conquered at the same time.
Vendetta version 1.8.73
- Navmap conquered sector cells are now more transparent.
- Navmap rendering artifacts at certain scale factors have been fixed.
- Server-side memory usage has been made more efficient.
- Fixed message stating that player entered a given station.
- Fixed misc rare client crashes.
Vendetta version 1.8.72
- Dynamic warfare in Deneb. Conquered sectors are indicated in the nav map.
- Pilots now always show up as friendly in the gunner's radar.
- NFZ indicator now appears on gunner's HUD when in a no fire zone.
- Fixed free repair for players who take part of any Border Skirmish type of missions.
- Fix to disable shaders for Intel GMA 950 chipsets.
Vendetta version 1.8.71
- Atlas turret has been moved to the stern.
- Turrets are now visible on player ships.
- Gunners aren't asked to buy back last ship when they leave the ship.
- Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
- Pilot and all gunners are counted as a PK when the ship is destroyed.
- Fixed a mentor bug.
- Fixed gunner leadoff/autoaim targeting.
- Message now says 'Entering player's ship' instead of 'Entering player'.
- The pilot now always shows up as green to the gunner.
Vendetta version 1.8.70
- Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players join their vessels and help defend them via turrets. For the moment, this is actuated through a series of "/gunner" commandline operations, while we test this new functionality. Some ship variants may have more turrets than others. All turrets are currently limited to "Neutron II" blasters; customizable turret weapons will come in due course. This is a first-generation bare-bones implementation, it's a little rough and some bugs may still be present. Turrets are not yet visible on ship hulls, etc.
Vendetta version 1.8.69
- Escort missions now pay less within the space of a single Nation.
- Luxury goods now more valuable in deep grayspace, less valuable elsewhere.
- Organic Solvents have new grayspace routes.
- Newbie sectors now only allow new players. Other players entering those sectors will be fired upon.
- Linux right-ctrl/alt keys are now bindable.
Vendetta version 1.8.68
- Seven new PCC missions.
- Skirmish and escort groups are now unlocked after the mission ends
- Skirmish and escort groups are disbanded if only one player is in the group after the mission ends.
- Fixed crash bug when trying to play nonexisting sound via lua.
- Removed 'got duplicate remote add' error message.
- Small improvements to jump animation.
- Fogged sectors restrict radar range to 500 meters.
- Server-side updates to allow for more foggy sectors.
- Capital ships should now navigate obstacles better.
- Capships are now spawned much more effectively in some sectors.
Vendetta version 1.8.67
- Testing luajit in Border Skirmish.
- Subdivided sever cluster distribution based on expected sector CPU usage.
- Border Skirmish, Hive Skirmish, and Escort missions are now available to groups.
- Groups persist after completion of Border Skirmish, Hive Skirmish, and Escort missions.
Vendetta version 1.8.66
- Fixed bug in Training V mission, text error in Training IV.
- Fixed bug where bots would fly into asteroids.
- Trial expiration message is now displayed when trial expires.
- Damaged ships now sell for less based on repair cost.
- Mission list now says that it is receiving a mission list instead of saying there are no missions available.
- Character names with similar letters can no longer be created. For example, using lower case L to look like an upper case I to spoof someone else's name no longer works. Other combinations include O vs. 0, Z vs. 2, and B vs. 8.
Vendetta version 1.8.65
- Friendly-Fire restrictions removed from all of gray space.
- More server-side Border Skirmish performance enhancements.
- Server-side performance enhancements are now used everywhere.
- Border Skirmish now features live countdown timer in mission description.
- Fixed HUD component size issues.
Vendetta version 1.8.64
- Improved client-side collision detection in highly active areas such as Border Skirmish.
- Fixed bug that caused ship radar blips to turn blue when binding a joystick button to a command when the joystick button already had a command bound to it. Also fixed other possible crashing bugs with joystick menu.
- HUD is centered in the middle 4:3 aspect region on the screen by default when starting the game in 1920 widescreen. This option can be turned on and off in the Interface HUD options menu.
Vendetta version 1.8.63
- Optimized capital ship weapon collisions for large battles.
- Improved capship collision hulls for Border Skirmish usage.
Vendetta version 1.8.62
- New Ship: Corvus Greyhound, a Warthog Interceptor only available in Odia.
- One new PCC mission: CtC Information for the Itani.
- Friendly Fire has been enabled in all of Odia, Sedina, and Bractus.
- Testing more performance enhancements in Border Skirmish sector.
Vendetta version 1.8.61
- Six new PCC missions.
- Testing performance enhancements in Border Skirmish sector.
Vendetta version 1.8.60
- Border Skirmish capships repositioned more appropriately for Serco/Itani jump-in locations.
- Friendly Fire has been enabled in Latos M-7.
- Warp in and Warp/Jump out effects now have sound.
- Targeted ships now show health and shield strength percent on health bar
- Sector notes now have multi-line support.
- A notification line is now printed in the console to show that custom interface code was loaded, if any.
- The chat log /clear command now properly clears the chat log.
- Added /help and /nation helper commands to quickly go to channels 1 and 11 respectively.
- The mission notification icon on the HUD now jumps further to get your attention.
- New keyboard bind menu. Mouse over the command to change, click once, and press the key to bind to the command. Press 'Esc' to cancel. To clear all keys from a command, hover over the command and press 'delete'.
Vendetta version 1.8.59
- Eight new trade routes to and from grayspace: Corvus Holodisks and Textiles (Sol/Itan), Manufacturing Tools, Metana Sweets, Oxygen Recycling Systems, Rare Books, Serco Cybernetic Implants, Textured Vegetable Protein.
- Extra wormhole turrets removed from Verasi O-7.
- Border Skirmish positional and targeting enhancements for Teradon.
- Mac version's gamma setting now uses current gamma ramp as initial values instead of a linear gamma ramp.
- Mac version should no longer accept mouse or keyboard input if it is not the active application.
Vendetta version 1.8.58
- Reworked Training Missions for new players.
- Three new PCC missions, branched from Orun Processor tree.
- Border Skirmish capship positional tweaks.
- Updated Voice Chat library.
Vendetta version 1.8.57
- New starting locations and training weapon for new characters.
- Matrox TripleHead2Go Surround Gaming support.
- Sector player list sort mode is now saved.
- Hive Skirmish missions give free repair and ammo refill in Hive Skirmish capships.
- Border Skirmish capships now start in formation and stay close to their original position.
- Battle music starts in BS and HS sectors.
Vendetta version 1.8.56
- Six new mining missions available at all mining stations.
- New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
- Dueling players now show up as light blue in the radar.
- Border defense turrets now respawn after 5 minutes.
- Vote Mutes now last for 1 day instead of 7 days.
- Vote Mutes no longer show how many votes have been cast.
- Fixed client crash when new items are dynamically pushed into the game.
Vendetta version 1.8.55
- Five new missions, appearing in Itani territory.
- 7 items now have greatly enhanced trade destinations in grayspace: Silksteel, Consumer Robotics and others.
- EULA now displays the date it was last modified.
- Mute votes no longer accumulate if the votee is already muted.
- Jettison menu now uses comma-deliminated numbers.
- Fixed a couple of minor lua errors.
Vendetta version 1.8.54
- Jettison menu now shows the best price for each item in the current system and what station it's at. It updates once a minute and when you enter a sector or launch from a station.
- 3D render distance has been reduced to 20km from 60km to speed up rendering of large sectors.
- Additional voice chat connection information is printed to the console.
- Corvus stations now show correct license requirements for ships.
Vendetta version 1.8.53.1
- Fixed lua error in VoiceChatInitialize function.
Vendetta version 1.8.53
- Experimental new fog in Dau K-10 and Verasi I-5.
- Lua version has been updated to 5.1.4.
- Fixed crashing bug in Windows when trying to take a screenshot in window-mode if the window is hanging off any edge of the desktop.
- No screenshot file is generated in Windows when in window-mode and the window is bigger than the desktop.
- Voice Chat sound ducking now properly turns off if you are talking while you leave a group.
- Voice Chat now prints connection status in chat window and prints errors in console.
- Visual Quality settings are now correctly set and recognized under all circumstances.
- DirectX driver now properly detects amount of video memory available in Vista.
- Windows client no longer crashes on FLOAT_INEXACT_RESULT fpu exception.
- Fixed popping of storm entry fog effect in some lower framerate cases.
Vendetta version 1.8.52.1
- Fixed a crashing bug for video cards that fail to create glow textures.
Vendetta version 1.8.52
- Demand for mined minerals and ores in stations now increases at a drastically higher rate (over twice as fast for low-value ores, a little less for high-value ores).
- Fixed storm fog bug with grey asteroids.
- Fixed storm fog bug when changing resolution/window mode/antialiasing mode.
- Fixed crash on startup forvideo cards with greater than 256 megs of RAM.
- Fixed crash when logging out with Behemoth Heavy Miner ship and logging back in without restarting the client.
Vendetta version 1.8.51
- Pixel shader 3 capable hardware now renormalizes normal maps at render time and does not need to renormalize normal maps at loadtime.
- Removed 'Renormalize Normalmaps At Loadtime' Video option for Pixel Shader 3 capable hardware.
- Increased server capacity.
Vendetta version 1.8.50
- Changed default video and graphics settings for systems with 128 megs or more of video memory.
Vendetta version 1.8.49
- Improved Updater robustness
- Three new missions available in Corvus Barracks stations
Vendetta version 1.8.48
- "Very high" resolution textures now available for the very bumpy "bone" asteroids. These textures are only enabled by default on videocards with 256MB or more video ram.
- New "Renormalize Normalmaps" option allows better visual quality in bumpmaps, especially the new high-detail textures, but at a trade-off of increased load times (unless all textures are pre-loaded).
Vendetta version 1.8.47
- Added Video Option to reset FOV and HUD Size upon video resolution change.
- Fixed issue with changing HUD size while being damaged.
- Made improvements to server stability.
- "The asteroid texture changes did not make it into this release. It would have been pushing it and possibly unstable, so we pushed that back until Monday. At that point there'll probably be about a 20MB patch to download, but the "bone" asteroids will look a lot cooler for those with 256MB+ videocards." --Incarnate
Vendetta version 1.8.46
- Sell Selected... menu now includes profit/loss information.
- Zoom out command now restores the FOV to the previous setting instead of 75.
- A dialog now asks if the current desktop resolution should be selected as the initial resolution for fresh installs on Windows and Mac OS X.
- FOV is based on aspect ratio of selected resolution for fresh installs.
- HUD scale size is selected based on initial resolution for fresh installs.
- More F5 HUD scale modes have been added for fresh installs.
If you do not have a fresh install but want to try the new settings, delete your wgaf.cfg file.
Vendetta version 1.8.45
- Kill Forgiveness: Players may now "Forgive" PvP kills in faction-standing loss situations. A window pops up for the dead player, permitting them to "Forgive" the kill, within 15 seconds. Forgiven kills have no impact on the killer's standing. This is necessary for the impending Friendly Fire removal and other features.
- Changed 'Sell Selected' button in Commodities Sell tab to 'Sell Selected...' to indicate that another dialog appears when the button is pressed.
- Corrected size of speed/energy/distance HUD indicators for wide-screen modes.
- Corrected aspect of loading screen and startup splash screen for wide-screen modes.
- Fixed trade xp exploit where it could be acquired at inappropriate times.
- Fixed bug where changing from one resolution to another with the same height wasn't resizing the interface.
- Corrected ship buyback price display when not all items were bought back.
Vendetta version 1.8.44.1
- Fixed ship buyback freezing bug.
Vendetta version 1.8.44
- Sell prices of items that are not for sale at a station are calculated differently now. The demand of the items are continuous in that selling large quantities of items gives the same result as selling the same items one at a time over a long period of time.
- Sell Item menu price updates instantly when someone else sells the same type of item that you are selling.
- Welcome menu profit numbers now show total value and profit instead of unit value and profit.
- Item unit profit/loss is now calculated by taking total profit/loss and dividing it by total quantity.
Vendetta version 1.8.43.1
- Fixed bug with having too many items in station storage and trying to select a ship as active from the station storage or purchasing a new ship. It would state that there's not enough space available instead of selecting or purchasing the ship.
Vendetta version 1.8.43
- Bug fixes to Training VI mission.
- Ship view rotation slowed down by half.
- Updated Voice Chat library.
- Locally produced commodities are now properly labeled as such.
- Ships are no longer listed as high-demand items in stations.
- Fixed killed-by ratio calculation.
- Added /clear command to clear the chat log.
Vendetta version 1.8.42
- Warthog TD price dropped to 45k.
- Warthog TD turbo thrust increased from 260 to 300.
- Valkyrie X-1 price increased to 70k.
- Added No Fire Zone indicator to center region of HUD. It can be disabled in HUD Options menu.
- Reduced NFZ of Corvus stations to 1000m.
- Ship repair and ammo reload are free in Border Skirmish capships for Border Skirmish participants.
- Buyback ship is free for Border Skirmish participants if they die while in a Border Skirmish sector and homed in a station that has Border Skirmish missions available.
Vendetta version 1.8.41
- Ships repriced across the board.
- Added additional defensive turrets to capitol system wormholes.
- Station storage entries in inventory menu are now colored yellow to show that space is being rented there or red to show that the current storage limit has been exceeded.
- Fixed a couple of lua errors when trying to rent storage space at a station where there are no items in storage.
- Removed Bots Sighted list from hive skirmish system sector descriptions in nav menu.
- Fixed problem with 'Getting Characters...' menu being shown on top of Survey menu.
Vendetta version 1.8.40
- Additional storage can now be rented at stations. The interface is currently located as the 'Storage Rental' button in the Load/Unload tab. As a convenience, you will be prompted to rent additional space if you exceed your current limit when purchasing or unloading items into a station.
- Fixed occasional issue with Character Select menu sometimes pushing the 'Play' button off the side of the screen.
- Fixed Inventory menu so it correctly shows station names.
Vendetta version 1.8.39.1
- Fixed issue with trying to purchase addons that would normally autoconnect to an empty port but would instead generate an error if not enough storage space is available.
Vendetta version 1.8.39
- Station cargo limits reduced from 200,000cu to 10,000cu. People with more than this will be unable to offload more items on stations that are over-capacity. Short-term space (docking, etc) is unaffected. New ships can be purchased by selling the Active ship and buying a new one. Station cargo expansion space will be purchasable next week.
- UIT-hated or KoS personnel may no longer dock with stations of any faction in UIT Capitol systems (Dau, Arta).
- All Nation Capitol stations now have defense turrets.
Vendetta version 1.8.38
Vendetta version 1.8.37
- Vista sound support is now a separate driver. Players using Vista will have to manually switch to it via the 'Change Driver...' option in Audio Options.
- Border Defense turrets now surround nation wormholes in grey space
Vendetta version 1.8.36
- New Addon: High-Efficiency Mining Beam.
- Group leaders can now kick players from their group if the group is not a mission-created group. Use /group kick "playername"
- Fixed Windows Vista sound issues.
- Windows Vista Updater is Styles and DPI aware.
- Added Group.Kick(playername) lua support function to complement /group kick.
Vendetta version 1.8.35
- New Courier tree mission.
- New ship: Raptor Mk II.
- Capships will eject all players when it goes away instead of killing everyone.
- Players can no longer /ignore Guides.
- Fixed bug with ignore list not properly cancelling ignores when logging off.
- Fixed misc mission log bugs with multiple active missions or no active missions
- Fixed a bug that prevented going from fullscreen OpenGL mode to DirectX mode in Windows Vista
Vendetta version 1.8.34
- Nine brand-new missions for lower level players.
- New Weapon: Gauss Canon MkIII
- Sector Changes: Verasi O7 has been modified and now has a test of border defenses.
- New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable.
- Voice Chat falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged.
- Fixed problem when accepting EULA too quickly causes connecting to not complete.
- Fixed small memory leak in Mac version.
- Fixed bug with new mission objective list prevented mission log from being scrolled all the way down.
- Fixed crash when calling radar.SetAimDirIconColor() in a plugin without a 5th argument.
- Fixed misc lua errors.
- Fixed a rare crash on exit in the Windows version.
Vendetta version 1.8.33
- Added new "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port.
- Fixed minor problems with Training III and IV missions
- Reworked Training VI mission to no longer stall under certain cases. Please report any problems with this tutorial.
Vendetta version 1.8.32
- Moved mission-editor-based bot control to a newer, more powerful mechanism (Kourier).
- Previous "Plasma Eliminator" is now renamed the "MkII".
- New baseline Plasma Eliminator available at level 1 Heavy
Vendetta version 1.8.31
- Support for 36 joystick buttons on a single joystick for Mac and Linux versions.
- Better handle case in Audio Options menu when there is no audio device available.
- Fixed rare Windows DirectX crash bug.
- Display correct hour-length of trial for trial accounts.
- Fixed all notification text references of money to credits.
- lua console_print won't generate an error when trying to print non-strings.
- Fixed credits bug when trying to give credits to someone with over 4294967295 credits
- Fixed misc server-side bugs.
Vendetta version 1.8.30
- New weapon: Plasma Eliminator, requires L2 heavy
- New weapon: Plasma Annihilator, L7 heavy, Hive Queen II
- Modified a few item prices.
- Fixed other server-side bugs.
Vendetta version 1.8.29
- Players can now be mentored to license level 2.
- Added sector notes. Read Navmap Help for more information.
- Modified mentor error message to include license level info.
- Fixed miscellaneous rare lua bugs.
Vendetta version 1.8.28
- Fix for dynamic-object-update related crash.
- Fixed other bug.
Vendetta version 1.8.27
- New Ship: the Behemoth Heavy Miner, for sale in Mining stations
- New Weapon: the Ineubis Raven Ion Blaster, available at Ineubis stations, and at increased price at Barracks stations near Deneb.
Vendetta version 1.8.26
- Dynamic object-update system.
- Lua bug fixes (including the cause of the stalled moths).
- Kourier bug fixes/resiliency updates.
- Various mission tweaks.
Vendetta version 1.8.25.1
- Fixed radar bug.
- Removed spurious voice-chat related message.
Vendetta version 1.8.25
- 11 New missions have been added.
- Updated Voice Chat, fixes device enumeration for some linux/amd64 installs.
- Removed Voice Chat 'Quality' setting due to changes in Voice Chat SDK.
- Player-defined Ignore list is loaded and saved at different times so plugins can update the lists.
- Version is now displayed in Credits window.
- Back-end enhancements.
Vendetta version 1.8.24
- Lowered voice chat quality slightly to lower bandwidth usage. Audible quality loss should be minimal.
- Fixed 'Mission Available' count to 0 when there are no missions available
- Fixed lua error when enabling voice chat after leaving a group
- Added guild member count to list of guild members online
- Very slight interface tweaks and HUD optimizations
Vendetta version 1.8.23
- Updated VoiceChat Libraries.
- Rolled out new VoiceChat production server.
- Fixed a bug in sixth tutorial mission.
Vendetta version 1.8.22.1
No information available
Vendetta version 1.8.22
- Only tutorial missions are visible to new characters (until they reach combat license level 1).
- VoiceChat: Enable Device Selection checkbox to allow certain Gentoo/Linux/AMD64 users to workaround a crash.
- Push-to-talk and VAD now properly saved.
- Better handling of some VoiceChat failure modes.
Vendetta version 1.8.21
- Voice Chat options menu now allows you to select your playback and capture devices.
- Linux version now always tries ALSA first, regardless of audio settings
- Players are properly kicked out of restricted text chat channels
- lua interface updates:
- bitlib.band, bor, bxor, bnot, lshift, rshift, arshift
- Third argument to SendChat can be channel id when 2nd arg is "CHANNEL"
Vendetta version 1.8.20
- Vendetta Online now features Voice Chat! See news post for details.
- Fixed port names on Revenant and 2-port EC-101/107 series ships
- Added optional Set Home confirmation dialog
- Added optional Log Off confirmation dialog
- Own health percent in HUD no longer shows 0% if health is less than 0.5%.
Vendetta version 1.8.19.1
- Fixed a problem with the background updates.
Vendetta version 1.8.19
- AI targeting optimization (will hopefully help with hits not always registering in busy sectors).
- Moved Border Skirmish to Deneb B-13 (so serco don't have a chokepoint).
- Tweaked Border Skirmish values to make bots not gang up on you quite as much.
- Fixed Levi negative-shield-recharge-rate bug.
- Hornet and Orion Hornet changed from 10 -> 15 cargo.
- Hornet MkII changed from 18 -> 25 cargo.
- Hornet MkIII changed from 12 -> 18 cargo.
- /displayshippos a second time makes the Hippos go away now.
- Buddies are only tab-completed if they are online.
- Updates to "All About the Galaxy" tutorial mission.
- More 'background' updates.
Vendetta version 1.8.18.2
- Background updates.
Vendetta version 1.8.18.1
- No changelog posted for this patch; it was released because of a bug that prevented people from logging on after the restart.
Vendetta version 1.8.18
- Dropped official support for MacOS X 10.2
- Border Skirmish NPC rocket launchers nerfed in damage and firing rate.
- Border Skirmish Constellation and HAC should now have large turret models.
- Various mission bugfixes.
- New missions added.
Vendetta version 1.8.17
- BioCom Vulture XT turbo drain changed from 60 to 57.
- Teradon shield-recharge-rate now lower (same as trident).
- Teradon now uses slightly different turret weapons.
- Border Skirmish Warthogs now have Iceflares instead of Sunflares.
- Trident swarm missle refire delay changed from 30 to 45 seconds.
- HUD updates are a little more efficient when getting hit.
- Reworked windows sound driver a little for wavsound mode.
- Border Skirmish no longer informs you of NPCs killing NPCs.
- Escort rewards lowered somewhat so they won't hit the cap so often.
- Behind-the-scenes development continues.
- Border Skirmish Valkyries now also have Iceflares
- Border Skirmish Proms now have AGTs
Vendetta version 1.8.16
- Slight buffer copy optimization to sound system on Mac and Windows
- Added [] around ship price to make it more noticable
- Added chat text color picker in Options->Interface->Chat Color Settings
- Added mission count to buttom of Available Missions list taken and aborted or otherwise ended without leaving the station.
Vendetta version 1.8.15
- Mac Updater has been optimized
- Added a 'Super High' mode for rendering backgrounds
- Increased resolution of starfield texture
- Increased maximum number of characters that can be typed into the console
- Changed text in buddy note entry menu
- Added a special plugin layer to the HUD for plugins
- Added stats at the bottom of PVP tab
- Tweaked group-targeting code to make bots respond more readily to being shot (even if they are targeting someone else)
Vendetta version 1.8.14
Client Enhancements
- New PVP tab located inside Comm tab.
- New Ignore tab located inside Sensor tab.
- New floating point sound buffer format for Windows XP and Vista. It is used by default for XP and uses the old 16bit sound buffer if it is not available.
- Fixed client crash when trying to play a sound file that failed to load. Read Windows forum for more information.
Lua Enhancements
- chatinfo variable is now global.
- Fixed lua error when calling factionfriendlynessrange(value).
- Added GetListOfSeenNames() function to client sandbox.
- Server connection error dialog is less ugly now.
Vendetta version 1.8.13
- Linux joystick calibration interface
- Made news article background a little darker to make the text easier to read.
- /msg properly handles player names with %% in them
- Fixed text coloring bug that happened when color code tag scrolled out of the window.
- The %sector% tag properly displays sector name instead of internal sector id when used in chat messages
- Added Ignore.GetIgnoreList() lua function that returns a table of lowercase character names that are ignored.
Vendetta version 1.8.12
- When the first bot in line to dock takes an inordinate amount of time, it will now cheat to prevent pile-ups.
- Health percentages of nearby players in userlist when health is less than 100%
- Missed a comma_value() on station Sell tab.
- Interface autorefreshes on changes to sorting and number formats.
- Added sorting to the commodity/ship addons. Sorts on name/price/group. The setting is in Interface Options.
- Ship item descriptions are indented
- Mission descriptions are indented in Mission Board
- Added cu/mass to the Load tab, also mass on the ship cargo(x/y) label.
Vendetta version 1.8.11
- Slight optimization to client when there are a lot of bots in the sector. (ie. BS and central hive sectors)
- All supporting sectors for Hive Bastions are now constrained to the same system as the Queen
- Hive Collectors shuttle back and forth between their Settlement and their Queen
- When the last Bastion in a system is destroyed, all other Hive Skirmish missions in that system end immediately (as successful).
- Mac version defaults to using texture compression for video cards with 128 megs of memory to try to fix texture thrashing problem.
Also, thanks to players who have contributed the following:
- Group management added to Buddy tab and tab is renamed to Buddy/Group. (Moda Messolus, Omega 0)
- Added ability to optionally display numbers with either commas or spaces as thousands separators in the client interface. Added option to specify either none, comma, space. (Moda Messolus)
- Updated some in-station hotkeys. ([LUA] guild)
- Darkened capship's 'Ready Room' chat background colors. (Miharu, Omega 0)
- Darkened station's 'Bar' chat background colors. (Miharu, Omega 0)
- Player cargo lists are now sorted by name. (Moda Messolus)
- There are now 9 pages of mission notes instead of 1. (Nautargos, Moda Messolus)
- Added /clear command to clear the console. (Moda Messolus)
- Added ship names to the preset buttons on the buyback dialog; earlier update had only affected the buttons in the station interface. (drazed, Miharu, raybondo)
Vendetta version 1.8.10
- Manufacturing & Mining missions updated to use new objective UI in the mission log
- Fix crash under OpenGL
- Fixed tutorial mission wording
- 9 new missions added
- Server deployment stuff rewritten; we should have shorter downtimes between updates from now on
Vendetta version 1.8.9
- Fixed a couple interface bugs
- Added support for a mission objective list in the log; we will be updating missions to use this feature
Vendetta version 1.8.8
- Pressing 'm' from the HUD always goes to the mission log, then pressing it again goes to the mission list if you don't have a mission, and then pressing 'm' a third time puts you back in the HUD.
- Fixed horizontal scroll in mission log.
- Missions are sorted alphabetically by name and then description. (thanks Moda)
- Option for chat entry field to show colored text depending on what chat destination it's going to. (thanks Slime)
- Preset purchase buttons show name of the ship that is setup for that preset. (thanks Drazed)
- Player's home station is displayed in character info area in station menu. (slime)
- System chat is available to non-plugin users now. (slime)
Vendetta version 1.8.7
- Overhauled bot targeting system, currently utilized in Border Skirmish, Hive Skirmish and Escort missions. Among other things, this means that players will be targeted more frequently and fighters won't focus on capships.
- BS bots warp in from opposite ends now, preventing some capship tangles.
- BS now includes Ragnarok bombers.
Vendetta version 1.8.6.1
- Fixed crash on exit or ReloadInterface
Vendetta version 1.8.6
- Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon).
- Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).
- Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.
- Hive expansion tuning (eg. slower bastion spawning when there are already several).
- Hive Skirmish message polishing (no more "will retreat if we lose 0 more").
- New mission log objective-list mechanism (not yet utilized).
Vendetta version 1.8.5
- Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions
- Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue)
- When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast.
- Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen)
- Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed.
- Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large.
Vendetta version 1.8.4.1
- Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.
- Disabled mpengine entirely (for now) - trying to track down further performance issues.
Vendetta version 1.8.4
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree list.
- Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate
Vendetta version 1.8.3.1
- Fix for the crash that TargetLS and the IUP child-detachment change induced
- Linux clients will now hog the cpu much less when not in focus
Vendetta version 1.8.3
- WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
- Casualties HUD element in Hive Skirmish missions
- Group-leaving on mission end/abort fixed
- Better emulation of skirmishes in non-running sectors
- Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
- Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
- More stats being kept for Border Skirmish
- IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
Vendetta version 1.8.2
- Swarm trail effects get removed when changing sectors or logging out
- Misc lua interface fixes (see community projects forum tomorrow)
- Mission HUD text properly left-justified again
- Mission menu backgrounds back to normal
- Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
- No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
- Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
- Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
- Stronghold queens don't try to defend the Levi now (until defend action works better)
- Serco/Itani HAC instead of frigate1/2 in BS messages
Vendetta version 1.8.1
- Border Skirmish is back, now with HUD indicator
Vendetta version 1.8
- Two new hives, centered in Metana and Rhamus
- Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
- Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
- Linux joystick calibration utility disabled; it didn't work at all but we will fix it!